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Dozens of films, TV shows, and webseries are out there about gaming. Tonight, we give you a crash course not only in the genre of gaming films, but how to make your own!
(Originally released on March 8, 2015)
Full show notes and current content available on http://gamerstavernshow.com
Author Elizabeth Moon joins Ross, Darryl, and Gamer’s Tavern Social Media Coordinator Lauren Reber to talk about the siminal fantasy novel series about paladins, The Deed of Paksennarion!
(Originally released on March 20, 2015)
Full show notes and current content available on http://gamerstavernshow.com
What role does humor play in gaming? How much is too much? How do you add humor to your games? We have some legends in gaming comedy, Scott Kurtz and John Kovalic, here to tell you all you need to know about humor and gaming.
(Originally released on April 20, 2015)
Full show notes and current content available on http://gamerstavernshow.com
Codename: Van Buren. This cancelled video game was what Fallout 3 would have been. But did you know that the design team made a pen and paper RPG to test? Chris Avellone takes over the Gamer’s Tavern thanks to our generous Kickstarter backers in order to tell us all about the history of the development of the Fallout 3 that never happened and the unpublished pen and paper RPG they used in development. Listen to this episode and you have a chance to WIN the original pen and paper Van Buren RPG files from Chris Avellone!
Chris wanted us to add the following to the show notes:
Fun fact from Van Buren: Elijah (the villain in Fallout: New Vegas: Dead Money) was supposed to be one of the companions in the first iteration of Fallout: Van Buren (along with Sulik’s sister, who ironically enough, was a slaver). Elijah was a genius-level BoS member who deserted the organization, which was becoming increasing xenophobic due to faction politics, rigid adherence to tech over community, and continual, dangerous use of Stealth Boy tech despite numerous warning signs. Like the Nightkin, the Stealth Boy was beginning to fray some BoS personalities, causing paranoia and psychosis. Overall, Elijah felt the BoS had been poisoned by wrapping itself within a tech shell. (Veronica did not exist.)
Elijah was also a bit more physically fit than his Dead Money counterpart and was skilled in not just high-tech weapons, but also had trained himself extensively in bows, spears, and more “old school” weapons that many BoS members disdained as being “tribal.”
Before Elijah deserted, however, he sabotaged the BoS Power Armor so they could do no more aggression/harm to other communities in the wastes, including NCR (and he sabotaged their armor as a lesson – who are you without these shells that distance you from the world). After this, he went to live with the Cipher tribals. One of the arcs of the game is to convince him to resurrect the Power Armor so the BoS isn’t wiped out (or activate it for a new group of BoS, including the player), or follow the Ciphers, who understand tech better than the BoS due (they worship schematics of the old world).
(Originally Released on May 2, 2015)
Full show notes and current content available on http://gamerstavernshow.com
Magic has burned the world, and you’re left trying to survive this world of dangerous monsters, psionic powers, and Sorcerer Kings. Dark Sun is one of the first non-traditional fantasy campaign settings published by TSR in 1991 for Dungeons & Dragons. One of the original creators, Timothy Brian Brown, joins us to talk about this iconic world.
(Originally released on May 16, 2015)
Full show notes and current content available on http://gamerstavernshow.com
Ravenloft is the one of the most popular campaign settings created for Dungeons & Dragons. Tonight, we talk about the history and the fun that comes with roleplaying in the Demiplane of Dread!
(Originally released on May 21, 2015)
Full show notes and current content available on http://gamerstavernshow.com
Torg is a game long ahead of its time. We have designer Ed Stark to talk about this lost gem of a roleplaying game in a frank discussion of both the ways it innovated the gaming hobby and where it went wrong in some pretty spectacular ways.
(Originally released on May 30, 2015)
Full show notes and current content available on http://gamerstavernshow.com
Ross, Darryl, and Lauren recorded live in front of an audience at Comicpalooza in Houston, TX! They talk about the convention, what they experienced, and did a Q&A helping the audience with their gaming questions.
(Originally released on June 4, 2015)
Full show notes and current content available on http://gamerstavernshow.com
Every gamer knows there are rules not written in any book. How to act at the table, how to treat your dice, what to do when you order food. But what are those rules and how does everyone seem to know them? And what do you do with players who don’t know the rules?
(Originally released July 24, 2015)
Full show notes and current content available on http://gamerstavernshow.com
Do you want to go the long haul with your gaming session? I’m not talking weeks or months, but years with the same characters in the same world? Michael Surbrook joins us to help you realize that dream with advice on how to plan out long campaigns, how to avoid over-prepping, how to push through the quagmire, and more.
(Originally released on January 1, 2016)
Full show notes and current content available at http://gamerstavernshow.com
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