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Talk about Episodes 1 and 2 of Cyberpunk Red and a dive into character creation.
Everyone knows the edgerunners in Night City can’t - or at least shouldn’t - do biz without a fixer. A fixer scouts jobs, curates crews, and makes sure the right people get a cut when things inevitably go sideways. The fixer in question right now is Frenchie, who is putting together a crew of no-rep lowdown mercs for what should be a simple job. They each have their own motivations and skillsets, and hopefully this ragtag bunch of strangers can work well together. There are eddies on the line, after all.
In the aftermath of a party death, the remaining members pick up the pieces, come into some money, and drink their troubles away in another fit of carousing. Laramie, in particular, has an eventful day as he gets deep inside of goblin culture. After the fallout from their carousing, the group finally sets off for the Glass Men - a group of petrified adventurers deep in the desert. Hoping to fulfill their bargain with Hesta the Djinn, the party has an unexpected encounter that could prove fortuitous or ruinous; only time will tell.
GM Sean leads the players through the final touches of their character creation. We’re introduced to each player character in turn, as Sean and the players flesh out their backstories and lives leading up to the adventure. Along the way, we discover some of the lore of Night City in the year 2045 - the Time of the Red. Join us for the first episode in a new campaign as we embrace what it means to be cyberpunk.
In the aftermath of a party death, the remaining members pick up the pieces, come into some money, and drink their troubles away in another fit of carousing. Laramie, in particular, has an eventful day as he gets deep inside of goblin culture. After the fallout from their carousing, the group finally sets off for the Glass Men - a group of petrified adventurers deep in the desert. Hoping to fulfill their bargain with Hesta the Djinn, the party has an unexpected encounter that could prove fortuitous or ruinous; only time will tell.
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In this afterdark we tease Mason.
Killing a Martian is no simple thing, as the crew finds out in this episode. Eager to mod themselves and cash in on the Martian corpse they produced in the last episode, the crew quickly realizes that such an act won’t go unanswered. When droids come knocking on the door of the ripperdoc, the crew is faced with the age old choice - fight or flight. Check out this episode of Games in the Dark to see which choice prevails.
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