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Inside the city of Al Khesh, our trio of desert sojourners wander to the Crimson Rat - a grimey cantina filled with colorful characters. Inside, they discover traders, carousers, bandits, and gamblers of all sorts. Desperate for money, the party makes varied attempts to chisel coins out of the local patrons. Some of the party members are successful, while others are presented with deadly consequences.
When's the last time you were offered free brain surgery?
How do you begin to destabilize the economy of Mars? Obviously, you hit up a bubble tea shop and ask for black coffee. Our group of adventurers, a cobbled together group of star system capitalists, meet their black market seed contact in hopes of smuggling the nearly priceless resource off of Earth. A series of violent encounters and body modifications pepper this episode as our players acclimate to the world according to Mothership.
How do you begin to destabilize the economy of Mars? Obviously, you hit up a bubble tea shop and ask for black coffee. Our group of adventurers, a cobbled together group of star system capitalists, meet their black market seed contact in hopes of smuggling the nearly priceless resource off of Earth. A series of violent encounters and body modifications pepper this episode as our players acclimate to the world according to Mothership.
The crew talk about RPG play styles and 5Es impact on accessibility to the hobby in this Afterdark!
Our trio of desert sojourners address the rust monsters lurking near the cavern of the Hawk Bandits. The bandit priest, Laramie, shares with the trio a vision he has received from Gede regarding the glass men in the desert. With adventure on the horizon, and wary not to overstay their welcome with the bandits, the trio determines that it might be time to move on - even if only temporarily. Join us this episode for vague religious visions, decisive plans, and the naming of some (mostly) lovely horsies.
Listen to our first impressions on this system as well as what influences our SciFi roleplay.
First impressions on the Mothership system, and what our SciFi influences are.
Starships, space stations, and dystopian planetary politics - join us as we embark on a new campaign using Mothership Sci-Fi Horror RPG from Tuesday Knight Games. In this episode, we meet our ragtag band of interplanetary wanderers as they come together for a job almost certainly too good to be true. Why do the elite colonists of Mars maintain political control over the Sol system? Can the degrading state of Earth be solved? Are the emerging space-born humans known as Void Walkers the future of the human race? Follow along as we navigate the stars and the horrifying realities of the near future on Games in the Dark.
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