In this edition of Gaming By Design, Colin and Richard are pointing their podcasting fingers at the believability of characters in videogames. How are believable characters created? Where are the good examples and how is the believability of a character shattered? With a lengthy reading list of Batman Arkham Asylum, Half Life, Uncharted, Singularity and many more hopefully you'll be both informed and entertained -- of course the real goal is to get you talking amongst yourselves about the mechanics that make videogames work.
Making Believable Characters
If you want to comment or offer suggestions you can email [email protected] or leave a comment on this blog.
Don't forget to subscribe in your favourite podcast software because this is only podcast 2 of 7.