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Magic: The Gathering is a card game and your goal is to knock your opponent down to zero points. But Magic: The Gathering also has a deep mythology about an infinite number of parallel worlds. Eric Molinsky of Imaginary Worlds looks at why this handheld card game has survived the onslaught of competition from digital games, and how the designers at Wizards of the Coast create a sense of story and world-building within a non-sequential card game.
Subscribe to Imaginary Worlds on Apple Podcasts and RadioPublic
Subscribe to SiriusXM Podcasts+ to listen to new episodes of 99% Invisible ad-free and a whole week early.
Start a free trial now on Apple Podcasts or by visiting siriusxm.com/podcastsplus.
4.8
2539525,395 ratings
Magic: The Gathering is a card game and your goal is to knock your opponent down to zero points. But Magic: The Gathering also has a deep mythology about an infinite number of parallel worlds. Eric Molinsky of Imaginary Worlds looks at why this handheld card game has survived the onslaught of competition from digital games, and how the designers at Wizards of the Coast create a sense of story and world-building within a non-sequential card game.
Subscribe to Imaginary Worlds on Apple Podcasts and RadioPublic
Subscribe to SiriusXM Podcasts+ to listen to new episodes of 99% Invisible ad-free and a whole week early.
Start a free trial now on Apple Podcasts or by visiting siriusxm.com/podcastsplus.
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