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In episode 32 of Game Design Unboxed: Inspiration to Publication we talk with Ryan Courtney the designer of Pipeline published by Capstone Games. Ryan created an amazing business simulation about the refinement of oil and how it has been a part of the government-controlled energy sector. He talks about making his design incredibly thematic but needing to refine the design to get the time and difficulty down to make it into the product you can currently purchase. Also, how it took many no’s from the publisher before they decided to sign Pipeline. This game went through a lot of changes to become the success that it is now so check it out!
Featuring:
Ryan Courtney - Guest
Danielle Reynolds - Host
4.3
66 ratings
In episode 32 of Game Design Unboxed: Inspiration to Publication we talk with Ryan Courtney the designer of Pipeline published by Capstone Games. Ryan created an amazing business simulation about the refinement of oil and how it has been a part of the government-controlled energy sector. He talks about making his design incredibly thematic but needing to refine the design to get the time and difficulty down to make it into the product you can currently purchase. Also, how it took many no’s from the publisher before they decided to sign Pipeline. This game went through a lot of changes to become the success that it is now so check it out!
Featuring:
Ryan Courtney - Guest
Danielle Reynolds - Host
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