Game Design Unboxed: Inspiration to Publication

GDU 041 - Jiangshi: Blood in the Banquet Hall


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In episode 41 of Game Design Unboxed: Inspiration to Publication we talk with Banana Chan a designer on the culturally inspired game Jiangshi: Blood in the Banquet Hall. Listen to learn more about how a culture can inspire different design choices from how dice work in the system to adding spirit paper as a component. This game aimed to capture the immigrant experience of the time with a horror twist. Listen to how Banana works to balance out her character's motivations and dreams for the game. As you play, these dreams become covered up as players transition from a family to Jiangshi (hopping vampires). This episode is packed full of storytelling/RPG advice as well as what it means to design a game with representation in mind. 

 

Featuring: 

Banana Chan - Guest 

Danielle Reynolds - Host

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Game Design Unboxed: Inspiration to PublicationBy Danielle Reynolds

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