In a surprising move, NetEase has laid off its U.S.-based development team for the highly successful game Marvel Rivals, despite the game's impressive performance and growing player base.
Marvel Rivals, a free-to-play hero shooter launched in December 2024, quickly gained traction, amassing over 20 million players within its first 11 days.
Despite these achievements, NetEase decided to disband the Seattle-based team responsible for aspects of the game's development. Game Director Thaddeus Sasser announced the layoffs on LinkedIn, expressing his disbelief: "This is such a weird industry. My stellar, talented team just helped deliver an incredibly successful new franchise in Marvel Rivals for NetEase Games... and were just laid off!"
Level Designer Jack Burrows also confirmed the layoffs, stating, "Welp, just got laid off from my job working on Marvel Rivals with NetEase."
NetEase addressed the situation, stating that the layoffs were part of a strategic restructuring to "optimize development efficiency for the game." The company emphasized that the core development team in China remains intact and committed to delivering new content for Marvel Rivals.
This decision aligns with NetEase's recent trend of scaling back its U.S. operations. In November 2024, the company ceased funding for Worlds Untold, a studio founded by BioWare veteran Mac Walters, and in January 2025, it shut down Jar of Sparks, led by Halo and Destiny 2 developer Jerry Hook.
The layoffs have sparked discussions within the gaming community about the volatility of the industry, especially when successful projects face unexpected team reductions. As Marvel Rivals continues to thrive, players and industry professionals alike are left questioning the rationale behind such corporate decisions.
Sources:
- NetEase lays off Marvel Rivals' Seattle Developers
- Marvel Rivals player count | How many people are playing?
- Marvel Rivals' first-month revenue estimated at $136 million
- NetEase confirms Marvel Rivals layoffs, says cuts were made 'to optimize development efficiency for the game'
- NetEase lays off US Marvel Rivals team: 'This is such a weird industry', says game director Thaddeus Sasser
radiotimes.com The game reached a peak of 644,269 concurrent players on Steam on January 10, 2025, coinciding with the launch of its first season. steamdb.info Financially, the game has been a significant success, generating an estimated $136 million in its first month, with $36 million from China alone. gameworldobserver.comgeekwire.compolygon.compcgamer.comtimesofindia.indiatimes.com