
Sign up to save your podcasts
Or


This episode is supported by Xsolla
Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and how they lead to successful games; generating human stories with elastic failure; and the fundamental theory on why people play games.
If you enjoyed this episode, please consider leaving us a rating and review.
Please consider supporting game dev students with: AIAS Foundation
By Academy of Interactive Arts & Sciences4.8
192192 ratings
This episode is supported by Xsolla
Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and how they lead to successful games; generating human stories with elastic failure; and the fundamental theory on why people play games.
If you enjoyed this episode, please consider leaving us a rating and review.
Please consider supporting game dev students with: AIAS Foundation

2,110 Listeners

4,838 Listeners

5,668 Listeners

116 Listeners

2,850 Listeners

6,193 Listeners

3,989 Listeners

2,111 Listeners

1,163 Listeners

504 Listeners

1,144 Listeners

4,569 Listeners

1,017 Listeners

384 Listeners

860 Listeners