
Sign up to save your podcasts
Or


This episode is supported by Xsolla
Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and how they lead to successful games; generating human stories with elastic failure; and the fundamental theory on why people play games.
If you enjoyed this episode, please consider leaving us a rating and review.
Please consider supporting game dev students with: AIAS Foundation
By Academy of Interactive Arts & Sciences4.8
189189 ratings
This episode is supported by Xsolla
Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and how they lead to successful games; generating human stories with elastic failure; and the fundamental theory on why people play games.
If you enjoyed this episode, please consider leaving us a rating and review.
Please consider supporting game dev students with: AIAS Foundation

2,112 Listeners

4,831 Listeners

5,662 Listeners

2,836 Listeners

3,994 Listeners

311 Listeners

2,111 Listeners

1,166 Listeners

1,136 Listeners

1,019 Listeners

382 Listeners

64 Listeners

855 Listeners

278 Listeners