
Sign up to save your podcasts
Or


Episode 27 of Ghosts of Saltmarsh finds Aelsa, Bastian, Jasper, and Sys pressing on towards Aubreck's derelict ship, The Emperor of the Waves, even as they all grieve the recent loss in their own solitary ways.
Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.
This week on Gunslinger's Gateway: The party rounds out their shopping excursion and heads into the caravan circles outside of Rotwood where they stumble upon a mystical Tabaxi named Madame Bobin. What will the Madame's cards foretell the party?
In Episode 26 of Ghosts of Saltmarsh, Jasper, Sys, Aelsa, Bastian, Krash, and Oceanus have boarded the Soul of Winter, in search of the treasure rumored to be lost aboard a ghostly ship, and with the horrors of the Dreadwood fresh in their minds, will they be on the back foot as threats abound beneath the waters?
Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.
This week on Gunslinger's Gateway: Ben and Druzy walk home from the tattoo parlor in Rotwood and discuss some rather intricate feelings, while Nazar and Gil sort of recover from their Hourglass victory--only to once again hit the town for more revelry! With more shopping and silly antics, the party stumbles into a bookshop and learns more about what and who brings them to Rotwood.
In Episode 25 of Ghosts of Saltmarsh, Krash, Aelsa, Bastian, Oceanus, Jasper, and Sys return to Fort Burle with Manistrad's items in hand--but not unmarked by their time in the Dreadwood, in more ways than one--and immediately embark on another harrowing adventure, this time taking to the sea.
Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.
This week on Gunslinger's Gateway: While the party settles into the "rustic" Gorge Inn, Ben heads out to setup a meeting with Morgran Carver and the Wolves' Den. Gil, along with Nazar and Scatters, begins planning an extensive carousing session to stumble through the back-alley sights of Rotwood. What will they learn once they finally deliver the magic rug to its rightful owner?
Episode 24 of Ghosts of Saltmarsh finds Krash, Aelsa, Sys, Jasper, Bastian, and Oceanus spending an unsettled night (or at least, what they think is night) in a strange treehouse, where their host is anything but predictable... are they safe here, from the dangers of the Dreadwood, or will the nightmares still come?
Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.
This week on Gunslinger's Gateway: having defeated the Devourer of the Sea, the party heads north towards the tabaxi empire, Emta. Upon the ship, camaraderie between the party runs wild and a new invention is created.
In Episode 23 of Ghosts of Saltmarsh, Krash, Bastian, Oceanus, Sys, Aelsa, and Jasper are deep in the Dreadwood, fresh off a near-deadly encounter with some jackalweres--and now it's clear that to survive the night in the Dreadwood, they will have to get creative.
Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.
This week on Gunslinger's Gateway: after facing harpies, ghouls, and sahuagin, and bearing multiple levels of exhaustion, the party has finally hit rock bottom in the Spire of the Sea. Face to face with the Devourer itself, who has several party members in its thrall, their fate is uncertain--and even if they could win, with their debilitating fatigue, would they even find the Seal of Hali? Or make it back to the ship in time?
From the publisher's feed