Ghost Light Dice

Ghost Light Dice

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Ghost Light Dice episodes

  • Ghosts of Saltmarsh #22: The Dreadwood

    In Episode 22 of Ghosts of Saltmarsh, Krash, Sys, Aelsa, Bastian, Oceanus, and Jasper are finally headed into the Dreadwood on an errand for councilwoman Manistrad Copperlocks--and the cyclops and hobgoblin armies were just the beginning of what the forest has in store...

    Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.

    1 hr 16 min
  • Gunslinger's Gateway #60: Sunken Sanctum

    This week on Gunslinger's Gateway: The party is deep in the bowels of the Spire of the Sea, and around every turn is a new and differently dangerous threat. Hopefully a brief respite will rejuvenate them, after fighting harpies and dealing with a ghoulish ferryman--or, perhaps the time they're taking will only give their upcoming enemies more time to prepare.

    2 hr 9 min
  • Ghosts of Saltmarsh #21: A Prisoner of the Past

    Episode 21 finds the city of Burle free of the threat of cyclops and goblin army, with Krash, Sys, Aelsa, Bastian, Oceanus, and Jasper invited to a formal dinner with the castellan, where they hope to learn a little more about the Dreadwood they're about to enter.

    Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.

    1 hr 1 min
  • Gunslinger's Gateway #59: Harrowing Heights

    This week on Gunslinger's Gateway: The party finds themselves attempting to make a deal with a mysterious ferryman deep within the Spire of the Sea-- but the deal isn't clear-cut when one party doesn't talk. Either they'll make it safely around this obstacle or take a quick ride down to the water and sharp rocks below!

    2 hr 24 min
  • Ghosts of Saltmarsh #20: Misfortune At The Fort

    In Episode 20 of Ghosts of Saltmarsh, Krash, Sys, Aelsa, Jasper, Bastian, and Oceanus are drafted into the defense of the fort at Burle, as a massive cyclops threatens the walled city—perhaps only one of the many threats coming out of the monstrous woods.

    Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.

    1 hr 46 min
  • Gunslinger's Gateway #58: The Spire of the Sea

    This week on Gunslinger's Gateway: Loch, Gil, Moonshadow, Roots, Ben, Scatters, Nazar, Druzy, and new friends Aruven and Gentle Breeze hit the open sea in search of the mysterious Spire, where it is rumored a seal lies dormant. What dangers lurk beneath the waves, and what will they really find hidden within the Spire of the Sea?

    2 hr 49 min
  • Ghosts of Saltmarsh #19: Welcome to Fort Burle

    Episode 19 of Ghosts of Saltmarsh finds Krash, Jasper, Bastian, Sys, Aelsa, and Oceanus on their way to Fort Burle with a warning: Gellan Primewater has escaped--but what other dangers await them on the road toward the Dreadwood?

    Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.

    2 hr 26 min
  • Gunslinger's Gateway #57: A Grand Escape

    This week on Gunslinger's Gateway: Loch, Gil, Moonshadow, Roots, Ben, Scatters, Nazar, Druzy, and new friends Aruven and Gentle Breeze are headed to the edge of town, determined to make Sissy Billowes answer for her enchantment of Roots and crimes against Tanbutte, despite Ciphon city guards tailing the two cat burglars. Will the party find their satisfaction versus the erstwhile professor and ex-mayor's wife, or will the Blue Blades catch up with them first?

    2 hr 19 min
  • Ghosts of Saltmarsh #18: The Anders Ordeal

    In Episode 18 of Ghosts of Saltmarsh, Krash, Sys, Jasper, Oceanus, Bastian, and Aelsa reconvene at the empty Primewater estate with a lot of unpleasant news to share, ready to embark on yet another trip on behalf of the town of Saltmarsh.

    Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.

    1 hr 23 min
  • Gunslinger's Gateway #56: Easy Breezy

    This week on Gunslinger's Gateway: reunited after an eventful evening, the party is getting down to business running errands and doing research in Ciphon. Now that Sissy Billowes has learned of her fate at the Warbler Academy, and kidnapped Roots, what will her vengeance become? And, after Lochrann's run-in with a friendly stranger at the library, what other companions might join Gil, Ben, Druzy, Nazar, Scatters, and Moonshadow before their time in Ciphon is done?

    2 hr 25 min

About Ghost Light Dice

From the publisher's feed

Welcome to Ghost Light Dice, where thespians meet TTRPGs! While times may get dark, our light is always on and all are welcome at our table. From 5e to Pathfinder, homebrew to module--there's always…