Ghost Light Dice

Ghost Light Dice

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Ghost Light Dice episodes

  • Gunslinger's Gateway #51: A Book A Day...

    This week on Gunslinger's Gateway: While the party is taking in the sights and sounds of Ciphon, Loch, Druzy, Roots, and Gilbert do some digging into the history of the Darkest Nights at the Warbler Academy. Meanwhile, Moonshadow and Ben take trip through the upper stilts shopping district; Nazar and Scatters take to the sea to meet up with Captain Calico Jack. But as the city bells start ringing, trouble begins to brew.

    2 hr 12 min
  • Ghosts of Saltmarsh #12: The Vulden

    In Episode 12 of Ghosts of Saltmarsh, Krash, Jasper, Sys, Bastian, and Aelsa are on high alert as the Saltmarsh festival escalates, on the lookout for any window of opportunity to execute their minimally-planned rescue mission.

    Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.

    2 hr 37 min
  • Gunslinger's Gateway #50: Seeing Ciphon

    In this week's episode of Gunslinger's Gateway, the party has secured help for Loch in the bustling sea port of Ciphon. While he is in recovery at the temple, the rest of the party takes to the town and finds lodging in the Quiet Quarter of the city at A Watery Grave, a local pub and inn. As they explore the new town, who will they bump into? Sissy Bilowes, or perhaps someone new? 

    1 hr 47 min
  • Ghosts of Saltmarsh #11: Bad Tide(ings)

    Episode 11 of Ghosts of Saltmarsh finds Sys, Bastian, Krash, Jasper, and Aelsa waiting on tomorrow’s citywide festival, and the next day, shipping off to Boa Bay; but before the festival, Gellan Primewater had a few things to say, accompanied by a shocking revelation.

    Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.

    1 hr 15 min
  • Gunslinger's Gateway #49: Emergency

    This week on Gunslinger's Gateway: After a sobering stop in Tanbutte, the party is on their way to Ciphon for more reasons than one: Loch's festering undead disease needs treatment... and a certain ex-mayor's-wife has a bone to pick. But, just as Loch, Moonshadow, Nazar, Scatters, Ben, Roots, Gil, and Druzy approached on the outskirts of town, they noticed an unpleasantly familiar sight: Jack Tate and the Shadow Gang.

    1 hr 46 min
  • Gunslinger's Gateway #48: An Invitation

    This week on Gunslinger's Gateway: With Lochrann bitten by dots-turned Silas Garner, he, Roots, Moonshadow, Druzy, Ben, Scatters, Nazar, and Gilbert may have to shift course slightly, to seek treatment for the quickly-spreading unholy, undead disease. And now there's a little more context for the locations of all the Sisters' Seals, and Druzy's connections to the sinister Dobromils... how many distractions might the party face before they can finally finish their errand in Rotwood?

    2 hr 18 min
  • Ghosts of Saltmarsh #9: Siege of Saltmarsh, part 2

    In Episode 9 of Ghosts of Saltmarsh, Bastian, Sys, Aelsa, Jasper, and Krash are alone on the Sea Princes ship, now that the pirates have abandoned it in favor of advancing ashore.

    Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.

    2 hr 19 min
  • Gunslinger's Gateway #47: Infected

    This week on Gunslinger's Gateway: Loch, Gil, Druzy, Roots, Moonshadow, Nazar, Ben, and Scatters are finally on the road, with Gallowwood and its monstrous forest behind them. But their journey to Rotwood may not be as free from monsters as they might have hoped, especially as they get further from civilization.

    2 hr 29 min
  • Ghosts of Saltmarsh #8: Siege of Saltmarsh

    Episode 8 of Ghosts of Saltmarsh finds Krash, Bastian, Jasper, Sys, and Aelsa watching a Sea Princes ship's barrage of cannonfire from the top of the lighthouse, as the Siege of Saltmarsh begins.

    Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.

    1 hr 26 min

About Ghost Light Dice

From the publisher's feed

Welcome to Ghost Light Dice, where thespians meet TTRPGs! While times may get dark, our light is always on and all are welcome at our table. From 5e to Pathfinder, homebrew to module--there's always…