Ghost Light Dice

Ghost Light Dice

Download on the App Store

Ghost Light Dice episodes

  • Gunslinger's Gateway #41: Lost and Found

    This week on Gunslinger's Gateway: Loch, Gil, Roots, Druzy, Moonshadow, Nazar, Scatters, and Sheriff Ben are heading into the woods at the crack of dawn, anxious to finally complete one of their many errands. After a few heated interactions with the people of Gallowwood (in more ways than one...), it's almost a relief to have something predictable on the horizon: a forest full of monsters.

    2 hr
  • Ghosts of Saltmarsh #2: Saltmarsh Swabbin'

    Episode 2 of Ghosts of Saltmarsh finds Aelsa, Bastian, Jasper, "Vera," and Krash safely ashore in the town of Saltmarsh, each with their own contacts and errands to attend to around the city.

    Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.

    2 hr 22 min
  • Gunslinger's Gateway #40: Into the Woods

    This week on Gunslinger's Gateway: Loch, Gil, Druzy, Moonshadow, Scatters, Roots, Nazar, - and their newest companion, Sheriff of Tanbutte, Benjamin Staylin - have a lot more exploring to do before they've exhausted the sights of Gallowwood. They've secured a guide for their trip into the monster-filled woods, but the locals have even more surprises in store for the party before they head out.

    2 hr 37 min
  • Ghosts of Saltmarsh #1: Ahoy and Avast

    In the first episode of Ghost Light Dice's newest series, our cast of heroes are traveling to Saltmarsh from Waterdeep aboard the Paradise, almost ashore when they encounter a mysterious ship sailing directly towards them.


    Ghosts of Saltmarsh is an adventure module written for D&D 5th edition, published by Wizards of the Coast, LLC.

    1 hr 45 min
  • Gunslinger's Gateway #39: Sheriff Comes To Town

    This week on Gunslinger’s Gateway: The party is safely in the town of Gallowwood, although the rumors of woods rife with monsters do not fill Loch, Gil, Roots, Moonshadow, Nazar, Scatters, and Druzy with warm, fuzzy feelings. They roam the streets of town in search of a guide to point them toward Vanya, so they can complete their errand… but in the meantime, among the denizens of Gallowwood, they make several confounding discoveries.

    1 hr 53 min
  • Gunslinger's Gateway #38: Gallowwood

    This week on Gunslinger's Gateway: Loch, Gil, Roots, Moonshadow, Druzy, Scatters, and Nazar are making their way towards the town of Gallowwood. Having handled the magical staircase, an ambush from Josie Flint and her gang, and a midnight sighting of a terrifyingly monstrous creature in the woods, the party is more than ready to find a tavern and settle in for a few nights.

    1 hr 53 min
  • Gunslinger's Gateway #37: Tinder & Flint

    This week on Gunslinger's Gateway: Loch, Gil, Druzy, Roots, Moonshadow, Nazar, Scatters, and their temporary companion Juniper Trishtish had barely started on their way to Gallowwood when they found themselves confused by a magical staircase. The party has been taking turns nearly jumping down into the ravine, and it seems like Roots's giant eagles may bring more harm than help. Could this be only the beginning of their most perilous journey yet?

    2 hr 16 min
  • Gunslinger's Gateway #36: The Well Runs Dry

    This week on Gunslinger's Gateway: The party is still clearing out the "War Crimes Well" at the request of Paladin Salasi Selcero, but their time in Stanton is drawing to a close. Where will they decide to head next, and what new threats will they find along their way?

    2 hr 25 min
  • Gunslinger's Gateway #35: Heads Will Roll

    This week on Gunslinger’s Gateway: The party is deep in the abandoned well in Stanton, searching for the source of whatever is corrupting Elior’s light in Dolnygolszy. Loch, Gil, and Druzy are stuck in an airless sinkhole, and who knows what other unthinkable threats could be lurking in this well full of war crimes.

    1 hr 36 min
  • Gunslinger's Gateway #34: Well, Well, Well

    This week on Gunslinger's Gateway: Fresh off their narrow survival of the battle against Jack Tate, the party returns to Stanton in search of the rumored corruption of Elior's essence. Paladin Selcero's only lead points Loch, Gil, Druzy, Roots, Moonshadow, Scatters, and Nazar to an unexpectedly familiar place...

    3 hr 25 min

About Ghost Light Dice

From the publisher's feed

Welcome to Ghost Light Dice, where thespians meet TTRPGs! While times may get dark, our light is always on and all are welcome at our table. From 5e to Pathfinder, homebrew to module--there's always…