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This week, in a special Gunslinger's Gateway mini-sode, join Nazar and Moonshadow as they split off from the party and venture into the drow city of Fallen Farrow.
This week on Gunslinger's Gateway: The party finally takes their leave of the town, mine, and prison of Seepridge. But as Loch, Gil, Druzy, Moonshadow, Roots, and Nazar head towards Gallowwood, they find themselves somewhere else entirely!
This week on Gunslinger's Gateway: Finally free of the Beaconeers, Loch, Gil, Roots, Nazar, Druzy, and Moonshadow find some time to rest, recuperate, and puzzle over the cryptex box that Gilbert yanked out of Lord Longfellow's mechanical hound. What secrets and conspiracies might they find in the process... and where will they go next?
This week on Gunslinger's Gateway: The party is mere steps from the mouth of the Seepridge mines, with the whole town of Seepridge in tow. Once they've gotten the children safely into Felicity's secret tunnel, the only thing left is to fight their way out. If they do escape, what revenge might Loch, Gil, Druzy, Moonshadow, Roots, and Nazar take against the Beaconeers?
This week on Gunslinger's Gateway: Having freed some half-dwarves and a dragonborn, and narrowly handled a guard who tried to raise the alarm, the party is rounding up imprisoned citizens in the hope that there's strength in numbers. Loch, Gil, Druzy, Moonshadow, Roots, and Nazar are determined to liberate the Seepridge mines - even if they have to start a prison riot to do so.
This week on Gunslinger's Gateway: The party has finally rescued Silas Garner...although does it count as "rescuing" when they're all still stuck in the deepest level of Seepridge mines? They have to find a way to climb up to the third level, and plan their final escape. But once they get there, how will they sneak past the Beaconeers that patrol the mine, guarding the citizens of Seepridge? And who (or what) else might they find while they're trapped down here?
This week on Gunslinger's Gateway: thrown into the mines by Lord Longfellow and the Beaconeers, the party is stealthing their way through its lowest subterranean level. Following Gil's tip from Longfellow, they search the tunnels for Silas Garner, hoping to at least find his body and bring some closure back to his family. They also have to keep in mind Druzy's warning from Liz, about staying away from spiders... How exactly will our intrepid heroes get out of here?
This week on Gunslinger’s Gateway: Gilbert’s conversation with Lord Balthasar Longfellow has taken a drastic turn. After trying several very different approaches to the resulting situation with the Beaconeers, Gil, Loch, Druzy, Nazar, Roots, and Moonshadow all find themselves with access to the Seepridge mines. Will they beat Lord Longfellow to his prize? Or, will they find something even more sought-after?
"You are invited by royal decree to attend the marriage of Her Royal Highness Princess Luella Carmine Valentina Grimaldi of Myher to His Royal Highness Prince Thembo Charis Royu of Ferlaam at Llyr Chapel, at 3 o'clock on Liestros the 9th of Mithrons."
Join Roxy T'ocin, Galentina Hearts, Count Klammor Vesper, Terpsichore Moonale, and Alistair & Hermine Javris as they escort Princess Luella down the treacherous road from Myher to Ferlaam, for her wedding. The cast of Ghost Light Dice presents: The Royal Wedding Escapade!
Theme: "Canon in D Major" by Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/.
This week on Gunslinger's Gateway, the party is finally infiltrating the Beaconeers' camp just north of Seepridge Prison. Perhaps they'll come face to face with the mysterious Lord Longfellow...or maybe they'll find themselves investigating the mines, trying to beat him to whatever it is he's looking for. Either way, it'll be an interesting trip down memory lane for Gilbert, who finds himself in the company of old prison buddies, as he, Loch, Druzy, Roots, Moonshadow, and Nazar hobnob with convicts and Beaconeers alike.
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