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This week on Gunslinger’s Gateway, the party makes their way up to Gil’s old stomping grounds: Seepridge Prison. Who - or what - will they find there? Loch’s medical prowess is tested as he gathers even more information on this mysterious sickness, and Gilbert’s resolve is tried as he revisits a place he’d hoped never to see again. What magic and mysteries lie beyond the walls of this prison; and what danger waits even further north, in the camp?
This week on Gunslinger's Gateway, the party scrambles to understand what is happening in Seepridge. Amid sightings of otherworldly creatures, Loch, Gil, Druzy, and Roots comb through Town Hall for answers. Moonshadow and Nazar are determined to track down an errant gnome, but what do they learn in the process about the current situation in Seepridge? Whose bodies are hanging at Town Hall, and why? And, perhaps the most pressing question - who is this "Lord"?
Music: "Wild West" from ZitronSound, licensed through Creative Commons
Sound effects: "Hangman's Rope" from AllSounds
This week on Gunslinger’s Gateway, the party finds themselves surprised in the middle of the night, along the shore of Basin Lake. What other threats await them on their way? Will they finally make it to Seepridge? And if they do, what gruesome atrocities might they find when they arrive?
This week on Gunslinger's Gateway, Loch, Gil, Druzy, Nazar, Roots, and Moonshadow are buddied up in their foldable boats, headed down Basin Lake in the direction of Seepridge. What kind of threats will they encounter along the way - and what scandalous new information will they learn about each other?
This week on Gunslinger's Gateway , Loch, Druzy, Gil, Nazar, Moonshadow, Roots, and special guest Professor Stanford Smith are in the druids' tree city of Fairbrook. The road here from Tanbutte was eventful, so the party is looking forward to taking a moment to relax. Unfortunately, planning their next steps will have to wait... What does this siren mean, and why are the citizens of Fairbrook running for cover?
As the town of Flügen prepares for its annual winter festival, our intrepid heroes arrive to find that not everything is as it may seem in this peaceful alpine village... Ghost Light Dice proudly presents, the Flügelvâlter Festival Fiasco!
Theme music: "alpine bells (jingle bells)" (c) Dee Yan-Key, licensed under Creative Commons. Ambient music: thanks to SyrinScape!
This week on Gunslinger’s Gateway, the party arrives in the druids’ city of Fairbrook. On the way, they meet a traveling salesman who decides to join them for the final leg of the trip. Loch, Moonshadow, Druzy, Gil, and Nazar enjoy the hospitality of Roots Wane and the rest of the druids - but will some unexpected visitors cut their revelries short?
Please excuse the audio quality of this episode. It was the first we ever recorded remotely, due to social distancing. We figure it out eventually!
This week on Gunslinger's Gateway, our brave adventurers are fresh off a successful defense against a pack of mysterious would-be assassins. Their next day on the road with the Shepherd's Sons proves almost even more interesting, though, as they (and their new noble steeds) come across a homestead where curiosity gets the better of them, and Loch, Druzy, Roots, Gil, Moonshadow, and Nazar commit a light B&E...
This week on Gunslinger's Gateway, the party says their last goodbyes before Sheriff Ben escorts them out of Tanbutte. The road out of town sees them falling in step with the Shepherd's Sons... but what dangers will they find - or will find them - along the way?
This week on Gunslinger's Gateway, the party gets themselves into trouble. In searching for leads on Silas Garner, Druzy asks Mother Ressie about her connections with the illicit Wolves' Den. Lochrann confronts Nora Page about her interaction with the Mayor, giving Moonshadow the window she needs to explore the secret tunnel beneath the Town Hall. While they're there, it only makes sense to look around and check on Mother Ressie's election-rigging hunch... Meanwhile, Gilbert and Nazar lay in wait for Shaw, who proves to be a bit more of a handful than anyone bargained for.
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