GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

By Board Games and RPGs interviews and reviews by Paco García JaénLeisureGames
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GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games. episodes

  • The Board Game review Room: Pixel Tactics
    Pixel Tactics was released by one of my favourite companies, Level 99 a while
    ago to great success, but not enough because Level 99 deserve a lot of success.
    They have consistently released good quality games of a variety of styles and
    genres, including Roleplaying Games, card games and iPad games.
    Pixel Tactics is a game for two players that plays in about 30 to 45 minutes
    and offers a heavy gaming experience with tons of tactics (hence the name) and
    super cute and well crafted characters with a retro 8bit style art
    direction.
    But does the game stand up to scrutiny?
    Michael and Max sat down to have a go and find out!
    Hope you enjoy the show!
    16 min
  • The Boardgame Review Room: Smash Up!
    Smash Up, published by Alderac Entertainment Group in 2012, has seen quite a
    success for a card game that, by just reading its description, shouldn’t work.
    It sounds totally bonkers.
    Mix two decks of totally themes that you wouldn’t think of mixing, like
    Zombies and Fairies, give each Zombie and each Fairy an ability to do something
    and then send them forth to conquer bases that will give you points to win the
    game.
    It does sound very silly and the rules make it look like a very easy to play
    game. Also there are a fair number of expansions to make the game last even
    longer.
    But how does it play for the first time?
    We’re about to find out!
    Hope you enjoy the show!
    17 min
  • The RPG Room: GenCon!
    GenCon is for many of us
    Europeans a Mecca of gaming we’ll never get to see. Though I hope to
    someday.
    The biggest four days in gaming, as the slogan aptly announces, has been
    going more than 45 years. From humble beginnings it’s turned out to be a true
    giant. And deservedly so.
    This year it also comes with a very interesting twist that’s made it very
    exciting for even more people: The re-launch of Dungeons & Dragons, the game
    that started it all.
    Wizards of the Coast has this year made a huge effort to bring the excitement
    to the floor and regain the mantle that it lost quite a while ago. And I hope it
    works. I truly do.
    But of course that’s not the only thing that goes on. The Ennies are there
    and, literally, thousands of games people can join.
    Vickey Beaver and Jim Pinto join me in this
    most excellent episode to talk about GenCon, how to manage the schedule, what to
    do and, just as importantly, what not to do.
    Hope you enjoy the show!
    50 min
  • The Boardgame Review Room: Titanium Wars
    Iello released
    Titanium Wars at Spiel 2013 and the theme and looks were enough to get me very
    interested. Then I found out it was also a resource management game and also a
    card game. I like all of that.
    The subject? You must expand your galactic empire to win the game. You do
    that by developing technologies, building armies and blasting the other players
    out of the sky.
    In a nutshell, a winner for me.
    But in reality how does it play? Well, this episode will tell you because we
    sat down around the table and played it so we could tell you how good it is!
    Hope you enjoy the show!
    19 min
  • The RPG Interview Room: Tre Grisby and L.U.G. Con
    Online conventions are a logical step in the socialising scene for a lot of
    hobbies. Probably any hobby, to be honest. The possibility of getting “together”
    with other people who share a passion and talk, play and share ideas
    together.
    That is exactly what Tre’ Grisby thought when he decided to create L.U.G. Con, an online RPG convention
    that’s been going on for the last three years and gathers a few hundred people
    every time it’s on air.
    But what does it take to create an online games convention? Exactly how does
    it work? I have never been to one, so I’m totally clueless and was really happy
    when Vickey Beaver asked Tre
    to come along and tell us about it.
    This interview was hosted by Paco Garcia
    Jaen, Vickey Beaver and Jim Pinto.Remember you can follow us on Twitter and Google+!
    Thank you for your support.
    31 min
  • The Boardgame Review Room: Core Worlds
    Core Worlds was published by Stronghold Games in 2011
    and was designed by the – rather talented – Andrew Parks.
    If you just follow its description, Core Worlds probably won’t interest you
    very much since there are *a lot* of games that sound like it: Deck builder,
    Science Fiction, Space Exploration.
    I know, yawn.
    But this game is special. I didn’t believe it when Michael Chamberlain told
    me, but this game is special. So when in G*M*S Central we decided to record some
    podcasts with our favourite games, games we’ve played time and time again and
    love to bits and we’d take to a desert island, Core Worlds was brought forward
    by said Michael with the speed of thought.
    That was pretty fast.
    So here you have it, a special episode with a review of our favourite
    game.
    Enjoy the show! Remember you can follow us on Twitter and Google+!
    Thank you for your support.
    16 min
  • The Boardgame Review Room: Lords of War
    Recently we had the enormous pleasure of interviewing Martin Vaux, one of the
    co-designers of Lords of
    War and at the same time we played the game so we could tell him, to his
    face, what we thought of it.
    Lords of War is a strategic card game for two players (a four player mode is
    also available) in which armies battle each other on a grid that must be used to
    maximise the power and abilities of each card.
    Every army has its unique and distinct members, from soldiers to lancers,
    generals, berserks… and using them correctly will gain you advantages to defeat
    your opponents.
    Explaining how to play this games takes the best part of 10 minutes. If that.
    Extremely simple rules that never get in the way of the strategic nature of the
    game and make it accessible for new players right away.
    Or that’s the theory. As new players, we had to have a go and tell you what
    we thought of this game.
    Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
    Thank you for your support.
    24 min
  • The RPG Interview Room: Brendan Davis and Sertorius
    Sertorius is the latest offering from Bedrock Games and has been launched, much to everyone’s
    surprise, without any Kickstarter influence whatsoever. And it looks pretty
    amazing.
    No, really. It does.
    After the publication of Arrows of Indra, the company devoted all their
    efforts into creating a game with an unique approach to magic and offer the
    players the possibility of playing immensely powerful characters with a system
    that doesn’t derail gameplay.
    Needless to say that sounds pretty good. Maybe too good to be true, so I got
    together with Brendan Davis, the owner and person behind Bedrock Games and threw
    quite a few questions at him.
    Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
    Thank you for your support.
    37 min
  • The Boardgame Interview Room: Lords of War with Martin Vaux
    Lords of War was released to much acclaim at Dragonmeet in
    December 2012. And I mean to much acclaim because that very next year got the UK
    Games Expo award for Best Strategic Card Game, along with Lords of War: Dwarves
    vs. Lizardmen.
    Expansions have been released and the game is gathering momentum and strength
    in numbers of fans with some promising future ahead of it and its designers.
    Partly because he lives round the corner from G*M*S Magazine and partly
    because he’s a truly excellent fellow and nice as few, we invited Martin Vaux,
    co-designer of the game and one of the people behind Black Box Games so we could
    ask him about the game, past, present and future.
    Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
    Thank you for your support.
    34 min
  • The Boardgame Review Room: TRIX
    TRIX is a words guessing games from Porcupine
    Press, an UK-based company with some interesting and friendly titles in
    their portfolio.
    Interesting travelling games are always a good thing to have around.
    Something light enough to be taught in just a few minutes, accessible enough to
    cater to a wide audience and fun enough to be fun to play several times.
    That’s what TRIX attempts to do. The three decks of cards and simple and
    dinky little player boards, which are just big enough to hold the player tokens,
    snuggle neatly inside a tin-box and fits in any handbag and quite a few
    pockets.
    But does it play well? Cesare, Max and Michael got together to play this game
    for the first time and tell us what they think!Remember you can follow us on Twitter and Google+!
    Thank you for your support.
    15 min

About GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

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We cover, mostly, Asian and Indie boardgames and roleplaying games. We do interviews, reviews and publishing advice with some of the best people in the industry.