GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

By Board Games and RPGs interviews and reviews by Paco García JaénLeisureGames
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GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games. episodes

  • The Boardgame Interview Room: Athlas - Duel for Divinity
    Athlas-  Duel for Divinity is the offering that Golden Egg Games has
    currently going in Kickstarter.
    A game in which the players take on the roles of god-like creatures who must
    uncover the secrets of creation and must learn to manipulate time and space in
    order to gain the abilities needed to create armies and survive the challenges
    laid ahead by the Athilian Council.
    Golden Egg Games has produced some very good looking, and just as good
    playing, games in the past and this project makes the company look like they’re
    upping their standard of quality for their productions. The images look totally
    gorgeous and the design seems solid.
    But what does it really have to offer?
    I got together with Elad Goldsteen, the man behind the company to have a chat
    and ask him about the past, present and future of Athlas: Duel for Divinity and
    the company in general.
    This is one to watch out for!
    Hope you enjoy the show!
    25 min
  • Podcast Episode - The RPG Room: Writing vs. Design
    Once again we got together to discuss things roleplaying. I was joined by Jim Pinto and later on by Vickey Beaver and we decided to discuss the merits of good
    writing vs. game design.
    When is about roleplaying games, both indeed matter, but which one matters
    most? Clear, well written rules or atmospheric settings?
    As you can imagine, we all had something to say about that… But what do you
    say?
    Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
    Thank you for your support.
    50 min
  • The Boardgame Review Room - Hive with Expansions
    Hive, has been out for quite a long time now and it is a very popular game.
    Well balanced, deep, tons of replayability and fun. Very good fun.
    One only has to look at the list of reputable publishers that have put their
    weight behind this game to realise that, despite its unassuming looks, this game
    is as solid as the pieces that form it. And let me tell you they are *very*
    solid.
    So did this game need expansions? Did its core mechanics need any sort of
    additions for gameplay’s sake?
    Michael Chamberlain and Max Murray sat down at the table and played them for
    the first time so they can tell you all about it!
    Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
    19 min
  • The Boardgame Interview Room: Luchador Mexican Wrestling Dice
    Luchador: Mexican Wrestling Dice is the  design of Mark Rivera and brings
    to the table the feeling of a wrestling match on the table.
    And it does pretty well at that!
    Released at Spiel 2013, the game was a sold-out in days and it’s been well
    received. Simple to play, silly fun and lots of dice rolling make a compelling
    experience that’s just fun. Not a lot of thinking, not a lot of arguing… just
    fun.
    Each player represents a wrestler and the dice will determine the moves for
    each player and the result of the roll will determine who lasts the longest in
    the ring. With a team play game available, swapping places with your friends to
    roll the dice really seems to double the fun.
    Now Backspindle games, the publisher behind the game, has taken onto Kickstarter to fund a second edition of the
    game with more werstlers, more gameplay and more fun.
    I spoke to Mark Rivera and Dave Brashaw to find out more about this new
    edition of the game that should be gracing your collection very soon.
    Even sooner if you back the Kickstarter project!
    Hope you enjoy the show!
    37 min
  • The Boardgame Review Room: 1775
    Academy Games and its charismatic leader are well known for producing
    historical games that are, as it happen, easy and fun to play without
    compromising on historic accuracy.
    In this case 1775 deals with the the start for the American Revolution after
    Britain imposes unwelcome new taxes. Yeah… that was me being understating.
    Anyway, there was a lot of fighting and a lot of people died and the French
    were there and it got all messy and unpleasant.
    So Academy Games made a game to teach us about the horrors of war and the
    cost it carries. And yet they manage to do that in a way that doesn’t put you
    off from it.
    At least that’s been our experience with other of their games. We had to try
    1775 and have a go to see how it plays for the first time. And now we’re telling
    you all about it!
    Hope you enjoy the show!
    23 min
  • The Boardgame Review Room: Dr. Hrubec
    Dr. Hrubec is a party game from The Czech Board Company that
    was released at Spiel 2014.
    One of the cool things about this organisation is that they get together with
    designer in the Czech Republic and when they find a game they think it’s worthy,
    then they gather the funds and publish it.
    In 2013 they released Infarkt, a game that tests your healthy lifestyle and,
    if you’re unlucky, you get a heart attack. And then you lose the game, of
    course.
    In Dr. Hrubec you take the role of a doctor who has to organise
    an area of a hospital, choose patients and see if you have the skills to cure
    them. If you do, you get points, if you don’t, they die and you lose points.
    Yeah… it’s pretty grim and very adult. With really funny and sometimes
    offensive artwork, this game requires you to have a rather thick skin.
    But is it fun and a good game?
    Well, in this episode we tell you all about the experience of playing this
    game for the first time!
    Hope you enjoy the show!
    22 min
  • The Boardgame Review Room: Splendor
    Splendor is described as a fast and addictive game of chip-collecting and
    card development. An with good reason, it is very, very addictive, though not
    sure about the fast bit… people with paralysis analysis might find this one
    slowing them down a bit.
    However the game is totally awesome and fantastic even on a first play, which
    is pretty impressive!
    However, don’t take the last five lines of text as proof. Listen to the
    podcast and find out why Michael, Max and Cesare enjoyed this little gem that
    should be in anyone’s collection!
    Hope you enjoy the show!
    14 min
  • The RPG Room: Steampunk never had a chance!
    Steampunk has become very, very fashionable in the last few decades.
    Although the concept has been with us for along time and novels with
    technology that had the flavour of what we currently know as Steampunk have been
    numerous by favour authors, it was only in the 80’s that the term Steampunk was
    coined by K.W. Jeter when he was looking for a term to works of novelists James
    Blaylock and Tim Powers.
    Fast forward to mid 00s and it became more and more popular to the point that
    now is actually “cool”.
    But is it a genre of anything or is it just a veneer of flavour thrown on top
    of something else because we need it to tell the story?
    Jim Pinto, Vidkey Beaver and myself have a chat about it!
    Hope you enjoy the show!
    47 min
  • The Boardgame Interview Room: Hollywood with Nikolay Pegasov
    Hobby World is he
    biggest boardgame publishing company in Russia. Last year they went to
    Kickstarter with Septikon and succeeded (disgracefully I didn’t back it. Shame
    on me!) a game for two players that looks very much like a retro Space Invaders
    sort of game.
    Now they are back in Kickstarter with a different game. Hollywood;
    a game in which you win by creating the most successful Hollywood
    blockbuster.
    With some seriously fun and lovely artwork, fast gameplay and simple rules,
    this game promises a lot and Hobby World wants to bring it outside of Russia and
    for that they’re in Kickstarter funding this game.
    I had a chat with Nikolay Pegasov, the designer and asked him a whole bunch of
    questions about the game, how it plays and why people should back it.
    Hope you enjoy the show!
    20 min
  • The Boardgame Review Room: Fleet and expansions!
    This is no secret: Michael Chamberlain takes this game to bed just like you take
    a teddy bear. Seriously. He *loves* this game more than I can tell.
    Funnily enough, this is a game that plenty of people dismissed before it even
    funded in Kickstarter because of the theme: you have to create your fishing
    fleet and make money with it. And that sounds pretty simple, doesn’t it?
    Well, it’s not.
    I mean, it is because the game mechanics are actually pretty simple and
    extremely elegant, but there is so much depth to this game that you’ll be able
    to play time and time again and never be bored.
    And now that the expansions are out and in the hands of the backers, have
    they done it right and actually added to the game?
    Well, we’re going to find out!
    Hope you enjoy the show!
    26 min

About GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

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We cover, mostly, Asian and Indie boardgames and roleplaying games. We do interviews, reviews and publishing advice with some of the best people in the industry.