GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

By Board Games and RPGs interviews and reviews by Paco García JaénLeisureGames
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GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games. episodes

  • The RPG Room Episode two
    After a while in which we’ve kept the room under lock and key, we are back to
    discuss all things role play and cover topics gaming related that might, or
    might not, be of interest to you, our lovely listeners.
    Together with the furniture, we’ve made some changes to the hosts. Or maybe I
    should say an addition.
    I am very pleased to announce that Jim Pinto, of Postworld Games will be
    joining us on a permanent basis to co-host this podcast with Vickey Beaver and myself.
    Jim has a wealth of experience in the world of RPG and boardgames with more
    designs in his portfolio than most, though he’s also less well-known than
    most.
    However, I have read a few of his games and backed his most recent
    Kickstarter and the suspicion that he has some sort of super power or alien
    heritage, because few other people can write as much apart from him and Endzeitgeist.
    Anyway. In this episode Jim explains why fads are a thing of the past and why
    cosplayer shouldn’t have a place at games conventions.
    We also find out why I am a horrible human being around Halloween.
    Enjoy the show!
    34 min
  • The Boardgame Review Room: Gluck Auf
    I haven’t played an Euro with good theme since O2. And that wasn’t a game for
    beginners either. In fact it was quite a hard day.
    Michael
    Chamberlain was very excited about this one but, since for him a headache
    induced by a game is the best way to rate how good a game is, I was a bit
    apprehensive.
    The fact that this game is by Michael Kiesling and Wolfgang Kramer did put me
    at ease a bit, but not much. It sounded like a heavy game and I wasn’t sure if
    I’d enjoy it.
    Then we started to play it and I have to say this game surprised me… a
    lot.
    As well as looking totally gorgeous, the game plays with some mechanics and
    mechanisms that surprised me in the best possible way.
    Hope you enjoy the show!
    17 min
  • The boardgame review room: Serpent’s Tongue
    For a long time now I have been looking forward to playing Serpent’s Tongue,
    a game I came across at Spiel at the Arctic Union booth. The game looked just
    gorgeous and the premise was seriously alluring; two magi battle by casting
    spells against each other.
    Presented like that you’d be forgiven for thinking I am just getting carried
    away and that there are many other battling games out there. You’d be right, but
    no… you’d be wrong.
    This game has something unique. In this game you actually have to cast the
    spells by reading the symbols of magic and learning their pronunciation and
    their somatic component. You actually have to learn what sort of spell it is,
    how to pronounce the beautiful magic alphabet and develop your strategy to
    defeat your enemy.
    The game comes more than a hundred spells, of which you can only use a
    handful in each battle, thus having a bit of deck building element to it.
    So Michael
    Chamberlain and I got together, pulled the spells book and followed the
    walkthrough to learn to play this game.
    This is our experience! Hope you enjoy the show!
    20 min
  • The Boardgame Review Room: Scoville with Ed Marriott
    I have learned to trust Michael Chamberlain when is about games. He kinda knows things
    I don’t. Tons of things.
    One of the things he knows how to do is spot great ideas and great sounding
    games in Kickstarter, and that’s exactly what he has done with Scoville.
    We got together with Ed Marriot and interview him about his game of chilly
    peppers farming. Must say it sounds a great deal more promising than I
    expected.
    I am not particularly into farming games and I need theme in euro games for
    me to be interested in them. Scoville certainly has that. A game in which you
    cross-breed chilli peppers to get the best plants out there. Result!
    Oh… and it looks gorgeous too!
    Hope you enjoy the show!
    27 min
  • The RPG Interview Room: Timewatch with Kevin Kulp
    By Paco Garcia Jaen
    Time travel is one of those subjects that fascinate people throughout the
    Science Fiction and Fantasy spectrum and Timewatch wants to do something about
    it.
    There are tons of movies, novels and games that do their best with the
    subject, but with something like traveling the waves of time, it’s tough to come
    up with something truly convincing, specially if you have or want to interact
    with it.
    That is what Timewatch attempts to do.
    The role playing game by Kevin Kulp uses the Gumshoe system, which powers
    Trail of Cthulhu, Night’s Black Agents and other games published by Pelgrane Press.
    With a very successful campaign that saw the game funded in a matter of days
    and then unravelled stretch goal after stretch goal,  I wanted to find out why
    it had attracted so much attention, so I had Kevin Kulp around the interview
    room to have a chat and find out about him and his game.
    As someone who was very sceptical, I had quite a few questions to ask. And I
    got some really convincing answers!
    Hope you enjoy the show!
    40 min
  • The Boardgame Review Room: X-Wing
    Star Wars has been at the heart of Science Fiction and geek culture since the
    first time it was screened in 1977 and the X-Wing has been one of the most
    iconic space crafts in the series.
    Thus it was no surprise that Fantasy Flight chose that very name for their
    Star Wars based miniatures game when they obtained the license from Lucas
    Arts.
    No doubt it was a big and pricey gamble for the company and they had to
    ensure they hit the nail on the head with this game. With the talent and passion
    of Jay Little behind the overall design of the miniature game as well as the
    Role Playing Game, the whole operation was set for a good start.
    However, no matter how good the designer behind the scenes is and how
    gorgeous the miniatures look, no game is fit for everyone and we had to check
    for ourselves if this was actually as good as people say.
    So we sat down and played the game so we could tell you all about our
    experience.
    Hope you enjoy the show!
    15 min
  • The Board Game Interview Room with Uwe Eickert
    Many people hear the words “historical games” and immediately get the
    unavoidable urge to yawn. Loudly.
    Yet, Academy Games has challenged that yawn reaction time and time again, and
    time and time again they’ve been successful.
    With an impressive collection of games of which their series Conflict of
    Heroes continues to succeed and draw new fans, Uwe (pronounced “oova”) Eickert
    and his team of merry humans take a no-nonsense approach to games that are
    carefully crafted to reflect history accurately and uncompromisingly.
    This includes tackling subjects as sensitive as the abolitionist movement
    and, in the near future, more modern wars and social movements.
    Kickstarter has also played a great role in helping the company grow and to
    say that Academy Games’ have enjoyed great results would be a disservice to how
    well they’ve done.
    With a project going on at the time of publishing this podcast called Fief
    that has already obtained more than ten times the initial amount they were
    aiming for, we had the pleasure of catching up with Uwe Eicktert and ask him a
    few questions about the company, he games and what the future might bring.
    44 min
  • The Boardgame Review Room: Rasputin
    By Michael
    Chamberlain and Max Murray
    In this podcast episode Michael and Max took a look at Rasputin, a game by
    designer Bob West and published Blue Panther.
    The premise of the game is to infiltrate the Winter Palace and destroy the
    menace that is Rasputin. Which is a lot easier said than done, btw.
    Interesting about this game is that it has, probably, the most durable tokens
    ever. They’re not made of cardboard, they’re made of wood!
    A game that Michael considers to be one of the best balanced games we’re
    going to see this year!
    Hope you enjoy the show!
    20 min
  • The Boardgame Review Room: Firefly
    By Paco Garcia Jaen, Michael Chamberlain and Max Murray
    Firefly, a boardgame with the simple motto Find a Crew, Find a Job. Keep
    Flying. Can it do justice to the series that inspired it?
    Firefly is a very much loved Science Fiction series. It surprised everyone
    when it turned out to be very, very decent, and it has a legion of loyal
    followers – and rightly so! – who are claiming and longing to see more of the
    series. So it was kind of expected that, at some point, a board game would be
    released.
    I think by now we can start relaxing a bit when we see a licensed game. There
    are lots of very good games out there that have been licensed. Firefly happens
    to be one of them!
    Produced by Gale Force Nine, the game tries to re-create the flavour and
    atmosphere of the series with a well looked after and detailed art direction,
    plenty of photos and plenty of game. There are lots and lots of parts to this
    game indeed!
    But does it play well?
    We learned the rules, sat down and recorded our impressions after playing the
    game for the first time. Hopefully will help you decide you want this game!
    Hope you enjoy the show!
    22 min
  • The RPG Interview Room: Hero Forge Kickstarter
    I’ve been waiting for Hero Forge for years and years and years and years. A
    company that can produce customised and bespoke  minis, printed on demand and to
    a such a high standard that there is no difference between those minis and those
    produced by more established companies.
    At least that’s what they claim and that’s why I thought it’d be a good idea
    to invite the two instigators and chief thinkers of the company to find out what
    their plans are, what sort of miniatures, the artwork behind the minis, how are
    they going to avoid problems in the future and also what plans they have for the
    future!
    Joshua Bennet and Teagan Morrison joined me to discuss all sorts of things
    and face some unnerving questions they probably weren’t expecting!
    Hope you enjoy the show!
    42 min

About GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

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We cover, mostly, Asian and Indie boardgames and roleplaying games. We do interviews, reviews and publishing advice with some of the best people in the industry.