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Uber content creator Ruel Gaviola (Geek & Sundry plus a million other things) joins us this week to talk about under-the-radar games that need more love, games we can play outside that won't get blown away, genres we don't like (and exceptions to them), and online communities.
Here's a full list of games discussed on the show:
Mike's topic: Games we can play outdoors
Shoe's topic: Recent under-the-radar board games
Ruel's topic: Online gaming communities
Christina's topic: Board game genres we tend to dislike
Final thoughts
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We talk (non-roll-and-write) board games that are perfect for streaming to your friends, and we delve into how a game company like The Op works with so many big-name licenses (Marvel, Harry Potter, and...um, Golden Girls).
Plus, what is that X factor that makes a game really great? And Mike Zipkin gives impressions on Nintendo's Clubhouse Games.
Here's a full list of games discussed on the show:
Intro
Christina's topic: Streamable non-roll-and-write games
Shoe's topic: Game design when working with different licenses
Pat's topic: That X-factor in gaming
Mike's topic: Nintendo's Clubhouse Games
Final thoughts
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How should game publishers and designers respond to recent political events? We also talk about premium components (the business behind them and how we do our own upgrading) and reissued/remade games like King of Tokyo Dark and Kemet: Blood and Sand.
James Hudson, senior director of tabletop gaming at Skybound Games (Sorcerer City, Superfight, Tidal Blades) joins us this week for this discussion.
Here's a full list of games discussed on the show:
Intro
Christina's topic: How should game publishers respond to calls for more inclusiveness vs. "less politics" in games?
Shoe's topic: Board game remakes...do you buy them?
Mike's topic: What are some premium upgrades you've personally added to games?
James's topic: Deluxe components from the manufacturer's perspective
Final thoughts
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We talk about Plaid Hat's new storytelling adventure game Forgotten Waters, our other favorite pirate-themed games, and some of the most memorable characters in board gaming.
But...is quarantining slowly killing our love for board games?
We have three special guests! Video game designer Tim Schafer (whose work on The Secret of Monkey Island influenced Forgotten Waters), and Forgotten Waters co-designers Isaac Vega and Joe Ellis.
Here's a full list of games discussed on the show:
Intro
Christina's topic: What are our favorite pirate-y games?
Joe's topic: Inspirations behind Forgotten Waters
Isaac's topic: What are the most memorable characters you've enjoyed in board games?
Tim's topic: How has quarantine affected how we think about board games?
Final thoughts
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What are our favorite two-player, solo, and roll-and-write games? Do you want to restart or fail forward when you lose a cooperative adventure? And we all love designer Uwe Rosenberg!
With guest Jamey Stegmaier of Stonemaier Games (Wingspan, Tapestry, Scythe).
Here's a full list of games discussed on the show:
Intro
Shoe's topic: What are our favorite two-player and solo games?
Jamey's topic: How do we feel about replaying scenarios vs. "failing forward" in cooperative games?
Christina's topic: Favorite beginner-friendly and heavy-duty ___-and-writes
Jess's topic: What are our favorite Uwe Rosenberg games?
Final thoughts
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Which games transport us to new places or worlds? What makes a good asynchronous digital game? And how does sheltering in place change how a designer goes about his business?
Board game designer Emerson Matsuuchi (Century series, Metal Gear Solid, Specter Ops) joins us to discuss.
Here's a full list of games discussed on the show:
Intro
Christina's topic: What are your top board games that help you escape?
Emerson's topic: How important is it for a game to have something innovative?
Nick's topic: Asynchronous digital games
Shoe's topic: How does shelter-in-place impact game design work?
Final thoughts
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The world has changed. How are we playing games now? How has coronavirus impacted the game-publishing business? And why is community more important than ever?
We cover these big topics with Nolan Nasser (CEO) and Jacob Way (COO) of Deep Water Games (Welcome To..., Hanamikoji).
In lighter news, we go on and on about one of our favorite games of 2020 so far: The Crew. It's so amazing, we guaranteed our guests their money back if they bought it and didn't like it.
Here's a full list of games discussed on the show:
Intro
Jacob's topic: Importance of community during COVID-19
Christina's topic: What do our board gaming lives look like during shelter-in-place?
Nolan's topic: How has COVID-19 affected Deep Water as a company?
Shoe's topic: The Crew
Final thoughts
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How do we pick which board games to cull when we move? What is gaming life like in the military? What's considered a classic nowadays? And what's our ideal convention experience -- deadly viruses aside, that is?
Lizzy Funkhouser (Board Game Spotlight) and Derek Funkhouser (Skybound Games) join us to discuss!
Here's a full list of games discussed on the show:
Intro
Derek's topic: What makes an evergreen or classic board game?
Christina's topic: What's your ideal convention experience?
Lizzy's topic: How do you decide which games to cull or keep?
Shoe's topic: What is board gaming like while deployed or in the armed forces?
Final thoughts
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Why we'll never get some of our friends to play board games; the best laugh-so-hard-we-always-cry games; board game movies (our faves and the ones we'd like to see); and whether high-production trailers are good -- and bad -- for Kickstarter campaigns.
Games discussed on the show:
Mike's topic: board game movies -- the good, the mostly bad, and what we want to seeShoe's topic: Are fancy video trailers too fancy? Or are they necessary to stand out?
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Mike Young (Plan B) explains why game publishing is so tough! Plus, our fave board game franchises and imports.
Games mentioned on the show:
Shoe's topic: Game franchises
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