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What's your favorite movie genre? And which board games can you play to relive those feels? We ask performer and board game writer Mx. Tiffany Leigh to chat about this. As someone who worked in movie production and a real-deal old-school video store, she has fantastic movie and game recs! (We got so into the movie topic that we ran out of time for Tiffany's topic -- raincheck!)
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We were sitting on a new stack of word games, so we asked our editor Mike Zipkin (he of fancy game upgrades and beige game tastes) to join us in covering Word Traveler, Illiterati, Mind Map, and ContraBanter. Plus, upgrading your board games is old news -- how do you upgrade your entire game room?
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Who doesn't love a beautiful nature game? Shoe doesn't, the grump. He just hates nature. But did he like the upcoming Everbloom, designed by our guest Ian Moss (Bunkers & Badasses, Dinosaur Island, Wonderland's War), from publisher Nerdvana Games? (Check out the Kickstarter!)
We also discuss what makes a new deluxe or big box edition of a game worth a purchase.
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We've got so many new board games to talk about this week that we decided to skip having a guest on, so we can just blab and blab and blab about what we've been playing lately. So yup, you're just getting all Christina, all Shoe this episode. And they're ready to dish on what they liked and what they didn't about each of these.
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Legacy games can often light a classic franchise back on fire, as demonstrated by Flash Point: Legacy of Flame's successful Kickstarter.
We asked Legacy of Flame codesigner Ken Franklin (The Mansky Caper, Back to the Future: Dice Through Time, Tsuro: Phoenix Rising) to share some insight into how they turned the long-running co-op series into an evolving legacy experience. And while we're on the subject, what are other legacy games that we're fond of? And on a very unrelated topic, Ken educates us on the recent wave of gameplay-focused, Christianity-themed board games.
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The 2024 American Tabletop Awards winners were just announced, so we invited ATTA founder, fellow judging member, and content creator Eric Yurko of What's Eric Playing? to hash them all out. How did Eric, Christina, and Shoe vote?
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We knew Connie Vogelmann, designer of Apiary, was holding something back the last time we talked to her. So we brought her and Elizabeth Hargrave back to interrogate them about Wyrmspan, the new dragon-themed sequel to Elizabeth's now-classic and award-winning Wingspan!
What was it like designing a new game under the Wingspan name? How much did Connie and Elizabeth work together? And what counts as a dragon anyway?
Plus, the two have been busy on the convention circuit, so we discuss various board gaming shows and which ones we enjoy the most.
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We spend a lot of time with our friends playing board games, so we're bound to bond. But how well do we really know these people we've invited to our table?
We teamed up with our pals Raina and Phil from 1 Minute Board Games to take the next step in our gaming relationship: not just play "normal" board games (which we still do plenty of with them) but play ones designed to really dig down deep and get us talking about things that would normally not come up during sessions of Sea Salt & Paper. Listen in to see what we've learned about these experiences...and each other.
And on a very related note: social deduction! What's new and what are our faves in this class of games that have us lying to and manipulating each other?
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When we read that Eric Slauson (designer of MonsDRAWsity, the upcoming Chucky game, and many more) likes to deal cards in a...very unique way, we knew we wanted to invite him on to discuss just how weird his board gaming habits are. Are we weirder? And just how do YOU compare anyways?
Plus, gamers always talk about how some games aren't "worth" the price -- how do we value that, exactly?
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Though we fancy ourselves "omnigamers" -- gamers who enjoy all genres -- we're kind of fooling ourselves. There are certainly specific categories of board games we try to stay away from. But! With every "rule" (if you can call it that), there's gotta be exceptions, right? So we explore ours with Peter C. Hayward. The game designer (That Time You Killed Me, French Toast, Fiction) is very...discerning, so we couldn't wait to hear his thoughts on these matters.
Separately, we recently played a game of Istanbul with Peter, and he couldn't stop raving about how it got "quick turns" down just right. So that got us thinking...what other specific things do specific games get "just right"?
Plus: Play along with us on a round of Peter's new game, Apropos of Board Games!
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