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The party speaks with the mayor, Otto, and then interrogates Ilsa in her cage. After checking in with Father Vosgard, the team treks into the woods, hunting the pig that may or may not be Konrad. A muddy melee occurs, and in the grisly aftermath, all secrets and schemes are exposed.
Rosalin, Ludmilla, and Oswald arrive in the small, decrepit village of Krote and meet with Vosgard, a priest who has summoned them. Inside the Fettered Fox tavern, Vosgard asks them to investigate the disappearance of a man named Konrad who locals suspect has been transformed into a pig by his lover, Ilsa, currently imprisoned for witchcraft. The team accepts and starts by questioning a witness and snooping around houses. Puzzling clues begin to accumulate.
After lying in wait for an assassin, the moment eventually arrives, but it doesn’t quite go as planned. A rooftop chase ensues, and a dramatic confrontation caps off the party’s rough night at the Three Feathers. With everything wrapped up, Rosalin, Ludmilla, and Oswald resume their journey to Krote for their next grim adventure.
Bursting into a room occupied by initiates of Morr, the party is finally able to examine the content of the crate they’d been searching for. Later, the gravin herself gets involved, another dead body turns up, and the adventurers are potentially facing serious legal trouble unless they can make things right.
The party attempts to deal with a violent horsewhipping, and later, explores the inn, searching for a mysterious crate. When one of the character’s items goes missing, a devious scheme begins to reveal itself.
After struggling to make sense of the curious goings-on at the inn, the party heads upstairs and discovers a whole new level of suspicious activity, including the presence of more than one dead body. Things get even more interesting with the raucous arrival of a man and his thuggish entourage.
A Noble, a Hunter, and a Rat Catcher are on a mission from Baron Falkenheim to deal with a disappearance in the village of Krote, but along the way, the party is forced to spend the night at a busy inn called the Three Feathers. Conspiracy and death await.
A young girl goes missing, but the police say she’s just a runaway. The parents disagree, and now it’s up to four ordinary citizens to find her. Set in a modern-day version of Jupiter Springs, the investigators are reminded of the disappearance of another girl back in the 1980s. Both were last seen at a superstore called Sprawl-Mart, now abandoned and moldering. It sits dark and ominous, beckoning the searchers to uncover its secrets.
After having penetrated the defenses of Simon the Peg and his Buccaneer Bards, Elric Von Dazzle, Les Brocknar, and Jubba Hogwad gather clues at Mufu’s Muffinry. Later, the Tunnel Goons pay a visit to a nearby crepe shop, continuing their investigation. Eventually, the cause of the muffin disruption is revealed, and a heated battle erupts.
In the Kingdom of Karlton, a team of adventurers takes an assignment from Lord Lank to investigate an urgent production issue at a bakery shop called Mufu’s Muffinry in Greenport. As they begin their mission, a rival team of adventurers inserts themselves into the Tunnel Goons’ business but winds up on the receiving end, insertion-wise.
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