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The party discovers a dagger that doesn’t exist, experiments with glowing water, runs into another swinging pendulum, helps themselves to some molten metal, and burns down a secret garden.
The adventurers examine a gallows, tangle with a lake monster, find a magical compass, explore a printing press room, deliberate over quicksand, clash with a clockwork sentinel, and gain a new scar.
The party explores a torture room, steals a golden necklace, inhales some sawdust, investigates a furnace, receives an ominous message from Aldremach, encounters some gargoyles, and fights another dungeon boss.
As the adventurers continue to explore Aldremach’s dungeon, they experiment with honey, do business with a wandering merchant, trigger a pit trap, get scalded by steam, exterminate some rats, and battle an iron statue.
In the sprawling, electric city of Bastion, a Newspaper Intern, Travelling Show-Person, and Living Experiment are offered a job from Marlowe, an underworld figure to whom they’re heavily indebted. They’re told of a magically sealed treasure room hidden beneath a wizard’s tower and the dungeon with its own rules that must be conquered in order to access the treasure. Accepting the job, the party boldly ventures into the odd, unsure if they’ll ever return.
After accessing the data on a floppy disk, Max Caliber, Jax Rockhard, and Mercy Chance unleash terminal force at the Axiom Dynamics headquarters, over-penetrating, expunging, and redeeming in a whirlwind of vigilante violence.
Following up on clues contained on a cassette tape, the vigilantes visit the Velvet Slug, an exclusive disco downtown. The result is drugs, dancing, and death – in that order.
Three 1970s vigilantes reluctantly join forces after each receives a tip about a warehouse connected to a black market gun found in the hands of a street thug. What they find in the warehouse reveals a much wider conspiracy and leads them to a bloody pursuit of the truth.
Kitchi Petrenko, Terry, and Professor Penelope Prism continue making their way through the Pure Transmission facility, fighting androids as well as hacking into the system. The team is presented with a grisly scene when they enter the DJ booth, but they manage to play Analog Survey’s tape, the content of which surprises them all. A final twist awaits them as they prepare to make their triumphant escape.
A Marine, an Android, and a Scientist are hired by an anarchist group to infiltrate an orbital broadcasting facility and play a cassette tape. Even before their stolen shuttle docks, the team realizes something is amiss.
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