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By Goonie’s World Podcast
4.6
88 ratings
The podcast currently has 216 episodes available.
After an interrogation, the team discover that the grave robbers were hired by two brothers who inherited an abandoned sawmill somewhere within Öreg Erdő. Heading deeper into the forest, they help a defenseless creature as well as harm others not so defenseless.
1520s Hungary: A Foundling, Half Witch, and Bonekeeper navigate through a dark, old-growth forest known as Öreg Erdő. Arriving in the small village of Szomorú, they learn of several recently deceased women gone missing from their graves. That night, the travelers decide to investigate the graveyard for themselves.
One dark and stormy Halloween night in the 1980s, tweenagers Plunger, Dickey, Chip, and their new friend Ceecee begin a tabletop RPG of eldritch horror, their shipwrecked characters investigating a mysterious island lighthouse. But just as they’re finishing up their game, the kids are suddenly confronted with real-life horror and must find a way to channel the courage of their characters or risk a true Total Party Kill.
Davey Crocket, Jim Bowie, and Plain Ol’ Joe – accompanied by Porter Rockwell – spend some time befriending and mounting horned herbivores, then set off to collect all the canons. Exploring the last mesa, the group is beset by winged creatures from above. When, at last, the group has gotten what they came for, Old Koot’naheen is summoned with a blow from their whistle. Unfortunately, Ol’ Kooter is not the only one drawn by the sound. Can the temporally-transposed team win their last battle in the Valley of the Poh? If so, the historic Siege of the Alamo still awaits them. What effect will its outcome have on the future? Only time will tell.
A savage, touch-and-go struggle erupts, and a potential ally joins the fray. Later, the team, searching for a second canon, ventures into the cave seen in Jim’s vision and discovers a scene of carnage.
Following an injurious fight, the Texans heal up and head back to the canon they’d found, fixing the wheel and even finding a wayward horse to haul it. On the way to another mesa, they stumble upon another tree they’d been searching for and, soon after, find themselves facing imminent death.
The Texan trio battle a monster as they attempt to cross a lake, then crack open nuts from some purple-leaf trees. Inside the nearby ruins, they find evidence of recent human habitation, along with tools and a vision-producing pool of water.
After passing through a luminescent barrier, Davey, Jim, and Plain ‘Ol Joe explore the foreign landscape before them, eventually witnessing a unit of Mexican soldiers attempting to mount bizarre beasts. Later, the Texans have a frightening clash with another beast and, afterwards, set their sights on stone ruins beyond a lake in the distance.
During the Siege of the Alamo, legendary folk heroes Davey Crockett and James Bowie, along with an odd man called Plain ‘Ol Joe, are sent to intercept supplies en route to Santa Anna’s troops. After a gun battle, the Texans learn of a mysterious valley nearby where Mexican soldiers were massacred and where there might be large guns they can reclaim.
Yeshua “Hammer of God” Dandy enters the dodecagon, fighting his way through the underground tournament known as the Kumite, and is ultimately victorious. With the churning staff now in their possession, the Musterites head back to Musterton but face another menacing threat along the way. Back inside the compound, recalling a cryptic clue they’d gathered earlier, the heroes use the staff in a faithful effort to free their people from the clutches of the Pale Riders.
The podcast currently has 216 episodes available.