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A D&D Campaign - The team wrap up loose ends in Vasserdell and head north to track the book. On the way they run into a farmer who identifies a wolf issue. While helping they discover a magical door that leads them into a series of challenges that they must work together to solve.
A D&D Campaign - Team 2 embarks on a new mission to investigate an orc army attack on Tanners Gate. They make a new friend that joins the crew as the group tries to determine if this new friend is more hindrance than help. After they get a grasp on the situation they plan to cross a river to meet Druids in an effort to save the townfolk.
A D&D Campaign - The City Guards are out of there element as they survive another assault from more than just small dolls. After they rest they find there way to a barn by a lake that they feel inclined to investigate. After they gain access to the barn they find there horse... or to there surprise a reindeer.
A D&D Campaign - Team 1 along with Gully and Oathen Resolve the issue of doppelganger madness with the attach on the high lords. As a celebration they are welcomed to a theater where they watch a play that hits close to home. While enjoying themselves the play gets a bit to real and descends into chaos.
A D&D Campaign - Team 2 rebounds from the loss of there pious friend and race back to Vasserdell. With a surprise change to one of the team they still manage to bring there friend to the church for a resurrection that requires more sacrifice than expected. The following day they prepare for a potential confrontation with the mysterious Bladewalker or a facsimile.
A D&D Campaign - Team 1 arrives at the ball where they are quick to investigate the party in order to discover the plot against one of the High Lords. It is a "Clue" hunt as time is running out. Do they have the charisma to pull off this defense without ruining the ball and letting the killers run free?
A D&D Campaign - This Special the guards are still seeking the mystery horse. As they travel they "lose" a member of the team but he finds his way back to the group just in time for dinner. The team endures some infighting and pranks but remains strong as they survive another attack. Will Collins lucky rabbits foot be on the menu?
From the publisher's feed
A D&D Campaign, Two teams venture into a world of mystery and untold adventure. Listen each week as one of the groups get into trouble and fight, negotiate, or flea there way to survival in…
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