We kick off the roguelikes of 2012 with a collection of the some pretty extreme indie titles: Hack, Slash, Loot - a coffeebreak length roguelike with inventory slots as small as your character, the overall bamboozling title A Valley Without Wind, and the explosive squad-based shooter Pineapple Smash Crew. Thanks again for David Williamson and Rich Edwards for providing indie game dev Q&A for this episode. You can find David’s full response here and you can find Rich’s one here.
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Transcript
00:00 - Podcast Introduction & 2012 Game Overview
01:39 - Steam Greenlight Context & Episode Structure
05:05 - Hack Slash Loot Introduction & Developer Background
13:58 - Hack Slash Loot Story & Gameplay Mechanics
18:24 - Character Unlocks & Death-Based Progression
23:43 - A Valley Without Wind Introduction & Developer History
28:25 - Valley Development Challenges & Design Changes
30:01 - Valley Art Style & Procedural Generation Issues
35:24 - Valley Opening Text & Overwhelming Complexity
43:15 - Pineapple Smash Crew Introduction & Developer Background
48:29 - Pineapple Story & Core Gameplay Loop
52:25 - Pineapple Boss Design & Replay Value
56:32 - Pricing Discussion & Game Value Assessment
59:29 - Final Rankings & Game Comparisons
67:26 - Episode Wrap-up & Next Episode Preview
Next episode: Cargo Commander / Realm of the Mad God / Din’s Curse
Intro music: Pharoah Sanders - You’ve Got To Have Freedom
Outro music: Syphus - Fragmentation Symphony