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Mike brings an anecdote from his life that caused him to spiral a bit about the future of art, creation, ownership, and society, leaving him peering over the precipice of some dystopian future. Matt talks him off the proverbial ledge.
A continuation of discussion about the laws of nature, vis a vis software development, are bandied about by Matt and Mike in this episode. Some of them include Linus's Law, the Pareto Principle, and even the Ninety-Nine Rule.
* Famous Laws of Software Development
There are some truisms in the world of software development that have been codified into laws, adages, and principles. Matt and Mike discuss some of them in this episode, including ones named after people like Murphy, Hofstadter, and Conway.
Matt and Mike discuss the issues that arise when you try to be everything to everybody for every time, thanks to an insightful blog post about the ever-increasing size of programming language dependencies.
* The Three Pillars of JavaScript Bloat
Anthropic created a new Claude model called Mythos, and it's apparently super-duper good at detecting software vulnerabilities. It's so good, in fact, that it can't be released publicly without basically giving the Internet as we know it a death warrant. Matt fills us in and Mike responds with a mixture of awe and fascination.
Matt has created a 2D overhead sandbox project in Godot with the help of Claude Code. Mike looks at it and thinks it is pretty neat. Then both Matt and Mike talk about it. Gamedev continues apace!
Last time on the podcast we talked about a game in development called Rorasuketo. This time we talk about it again, but with one small change: the creator is with us! Matt and Mike and Cam chat about game development in RPGMaker, roller derby, and creative constraints, among other things.
* Rorasuketo Soundtrack
* Rorasuketo Dev Blog
* Rorasuketo on Steam
Roller derby, JRPGs, blogging, existential panic...Matt and Mike cover it all by introducing a long-running game project by a fellow developer nearly done with their own game, Rorasuketo.
* Rorasuketo
* Rorasuketo Dev Blog
* Rorasuketo on Steam
In order to expand their gamedev sensibilities a bit more, Matt and Mike talk about their decision to give Godot a try in helping them create a game.
* Godot
From the publisher's feed