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Our new season, focused solely on making a video game of some sort, continues apace. This is a lengthy one, filled with discussions of game mechanics, likes/dislikes, and potential ideas to follow up on. Matt and Mike don't know what they're going to make yet, but they're getting further into what about games they enjoy (or don't).
For Season 2 of Hacking the Grepson, we're going to make a game! What kind of game? Which platform(s)? What genre/theme/setting? Who knows?! Let's try to start attempting to figure it out.
We've done a hundred episodes of this podcast. Wow. Matt and Mike come to terms with this fact, and perhaps give an idea of what's to come with the next hundred episodes.
You can't always do everything by yourself. That's when you need a group of people! Are those people working towards a common goal? Well, then you might have a team. Matt and Mike, as a team, talk about the benefits of such cooperation.
How much can a developer assume about a user of their software? It's not always immediately clear, but as time has gone on the way that tutorials have presented themselves has changed. Mike uses an anecdote about a recent gaming experience with a friend to open up discussion with Matt on the topic.
Systems and mechanisms usually work, but they don't always. When they don't, what to do? Shoot that trouble, chum! Matt and Mike talk about their magic problem seeking-and-destroying abilities in this episode's discussion.
Gaining knowledge of anything is ostensibly good, but it also potentially brings with it a price to pay. Matt and Mike discuss a very intriguing blog post about the ethical and moral burden that knowledge can bring.
* The Curse of Knowing How, or; Fixing Everything
Teams could be said to be working together in one of two different ways: a desert or forest. What do those terms mean, and what does it mean to move from one to the other? Matt and Mike discuss a series of blog posts from Kent Beck and Beth Andres-Beck that attempt to illuminate these nature metaphors.
* Forest vs Desert
Matt and Mike are often working on things outside of preparing to record this podcast. On this episode, we explore the question: "What are you working on lately?"
An exciting new Roguelike deck-building puzzle game has taken the industry (and Mike (and possibly later Matt?)) by storm: Blue Prince. It's a very light take, development-wise, on the subject matter, but games are a huge inspiration and problem space for programming, so we think it's worth the praise and discussion.
* Blue Prince
* Roguelike
* Deck-builder
From the publisher's feed