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It's been a while since we talked about game development and, more specifically, Let's Make a Game!, our project to actually make a video game together. Holidays and Advent of Code happened, which means momentum was lost and interest waned a bit. Matt and Mike talk about games they've been playing, their effects on our game development, and how to get the ball rolling again.
Happy New Year, as it is officially 2026, according to when this was recorded. Matt is out for this episode, so Mike shares some silly HtG songs he's made with source material from the first 100 episodes.
Matt and Mike wrap up the 2025 edition of Advent of Code by going through days 7 through 12.
* https://adventofcode.com/2025
Matt and Mike take a look at Advent of Code 2025, Day 7 live on the episode! We try to make heads or tails of it in half an hour. Will we solve it? Clickbait description demands you listen and find out.
* https://adventofcode.com
It's December, which means it's Advent of Code time! Taking a break from our "Let's Make a Game!" project to instead help elves figure out programming problems is what this episode is all about. Matt and Mike go over the first 6 days of logic conundrums.
* https://adventofcode.com
More words and thoughts and ideas and progress on our combined efforts at figured out both Defold and Love2D to make a game. Matt talks about playing around with his slingshot prototype and Mike talks about rejiggering his entire Astronaut tutorial so he can load a different level.
Mike shares some updates on the game-making progress achieved recently (still no finished game to share with each other yet, but working on it!).
Matt and Mike continue their Let's Make a Game experiment, spending time going over the progress made so far in their Love2D and Defold prototypes. Matt also shows how Claude works on the command line and Mike is entranced.
Matt and Mike check in again on their progress of making a game. More discussion ensues about preferences, recent games played, and about Defold and Love2D, including some recent efforts made by both.
Matt and Mike continue to discuss more details about the game they're going to make. On this episode the decision of which engine/language/IDE they're going to primarily use is made...sort of.
From the publisher's feed