HatchetJob.com

HatchetJob.com

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HatchetJob.com episodes

  • Hatchet Job #21 - Game Design Courses & Industry Relevance

    INTERVIEW: Our guest 'Messiac' is a games development lecturer. He talks to Someguy, a recruiter for the games industry, about games design courses, their relevance to the industry and what their graduates can realistically expect. With: Danjo, Someguy, SouldaddyMusic: 'I like it like That (s.thaens)' by Stefsax31 min. chat / 4 min. music 16.5 MB

    36 min
  • Hatchet Job #20 - FarCry 2 Review
    We review FarCry2 for the Xbox 360, chat about it in relation to Halo 3's A.I. and its importance to the games industry in terms of user-created content.Guests: Danjo, Messiac, Someguy, SoulMusic: 'Ophelia's Song (DNA Remix)' by DNA24 min. chat / 4 min. music 12.9 MB Email Us
    28 min
  • Hatchet Job #19 - Fable II Review
    We review Fable 2 and discuss whether it's the standard by which all other RPGs should now be measured.Guests: Danjo, Messiac, Someguy, SouldaddyMusic: 'Shadow Games (Radio Mix)' by Loveshadow23 min. chat / 5 min. music 11.6MB Email us
    29 min
  • Hatchet Job #18 - Dead Space, Resistance 2 & Impact Bias

    We review Dead Space 2, hear about the Resistance 2 beta and chat about 'impact bias' and why your brain might trick you into getting overexcited about new games. (Find out more at http://tinyurl.com/6f4rlp)Guests: Games development lecturer Messiac, Soul, Danjo and SOmeguy. Music: The theme to 'Love' by Ian Dorsch18 min. chat / 3 min. music 9.57 MB Email us

    21 min
  • Hatchet Job #17 - Design For Core Or Casual?
    We discuss - vigorously - Peter Molyneux's view of the game's industry internal divide between hardcore and casual gamers. Is this viewpoint damaging for the industry and for 'hardcore' games? (This show was inspired by a Kotaku article and a shot of Peter M. holding an invisible baby.) Guests: Danjo, Someguy, SoulMusic: 'Short Fuses Burn Long Bridges (bill berry mix)' [sic] by William Berry25 min. chat / 7 min. music. 14.9MB Email us
    32 min
  • Hatchet Job #14 - Films Sets & Game Settings
    In this episode we discuss whether a game, in terms of its 3D setting, can progress a story better than a book or film.Unusually, we had audio problems with this episode so sometimes our voices cut out and there's a rather abrupt ending, which was highly annoying. Music is 'Certain Death (Still Alive Remix)' by Blackberry18 mins. chat / 7 mins. music. 11MB Email us
    25 min

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A show about more than videogames.