HatchetJob.com

HatchetJob.com

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HatchetJob.com episodes

  • Hatchet Job #7 - Brothers in Arms: Hell's Highway

    Guests: Souldaddy, Danjo Olivaw, Someguy.

    We discuss what we thought of Brothers in Arms: Hell's Highway on the 360, Pure and even nibble on a slice of Splinter Cell: Double Agent.

    00:00 - 28:32, Brothers in Arms.

    28:32 - 30:30 - Pure

    30:30 - 34:40 - Splinter Cell: Double Agent

    34:40 - 40:44 - Music. 'Open Up' by Gideon K. A middling 40:44 and a skimpy less-than-ten megs. Swearing.

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    41 min
  • Hatchet Job #6 - Game Demos

    Guests: Souldaddy, Danjo Olivaw

    00:00 - 19:14

    What we've been reading, watching and playing. Stalker: Clear Sky, Norman Mailer and Marshall McLuhan in conversation, Bad Science by Ben Goldacre and Seismac, a seismograph for Mac laptops. (Links below.)

    19:14 - 42:06

    Discussion on game demos. Favourite demos, what we liked about them and some ideas on how to break the stereotypical way demos are presented, played and discussed.

    42:06 - 46:15

    Music. 'Motor (Versión 2001)' by Vate.

    Links:

    Mailer & McLuhan: http://tinyurl.com/2dlj8q

    www.badscience.net

    Seismac: http://tinyurl.com/kcfyp

    A piddly 8MB or so.

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    47 min
  • Hatchet Job #5- Too Human, Mercenaries 2, Bangai O-Spirits & Unlockable Content

    Guests: Danjo Olivaw, Souldaddy, Someguy.

    If you want to skip to a particular bit just use the times below.

    00:39 Too Human (360) and games’ controls

    10:12 Mercenaries 2, 360

    16:36 Bangai-O Spirits, Nintendo DS

    22:00 Starts with gaming and childhood, goes into discussion on filtering unecessary on-screen info

    28:22 Why worrying about winning is bad for your score, then motivating players in team games

    38:16 Unlockable content, drip feeding players with rewards and related issues

    01:11:24 Game worlds and realism. Are all games just puzzlers in disguise?

    All the way to the end!

    1:27 long. It squeezed into a whalebone corset of (just under) 15 MB. There’s effing and blinding.

    Music is ‘Slickster’ by OmTheory.

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    1 hr 26 min
  • Hatchet Job #4 - Renting Games

    In this show I talk with 'Someguy', a man on the periphery of the games industry.

    We talk about how renting games affects the way one plays and think about them. We also touch on what developers think of the rental industry. At the start of the show we have mini-reviews of Tiger Woods 09 and Dark Sector for the 360.

    We also discuss games' difficulty, Gary Glitter's dress sense, gold farming and more.

    There's some swearing in this episode. Music is 'Field of Grass' by Mountain Mirrors.

    Show is compressed to a sprightly 14.3MB.

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    1 hr 3 min
  • Hatchet Job #2 - Procedural Content

    Second show, further tweaking of format.

    My guest, Danjo Olivaw, and I continue on the GTA4 procedural content theme. We push it further we discuss ways of generating massive amounts of content for massive games. (Note that we’re talking about content that’s not crucial to a game’s plot.)

    We also talk about children and computer games, touching on edutainment and the way kids relate to robots.

    On a slightly lower note, there’s also swearing and talk of blue movies. NOTE: This is the last show recorded while playing a game.

    Music is 'Sad Robot' by Pornophonique

    55 mins.

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    1 hr

About HatchetJob.com

From the publisher's feed

A show about more than videogames.