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Can the games industry learn something from people that collect Japanese dolls? Do gamers just play with virtual dolls?Music is 'Cherry' by Josh Woodward.Guests: Someguy, Souldaddy.20 min. chat, 5 min. music. 11.4MB
Guests: Souldaddy, Danjo Olivaw, Someguy
00:00 - 22:00 Can games be distinctly British?
22:00 - 27:10
Music. 'Between Light and Shadow (Feat. Moving Sand)' by Triplexity.
Show is a diminutive 6.21 MB
Email usGuests: Souldaddy, Danjo Olivaw, Someguy.
We discuss what we thought of Brothers in Arms: Hell's Highway on the 360, Pure and even nibble on a slice of Splinter Cell: Double Agent.
00:00 - 28:32, Brothers in Arms.
28:32 - 30:30 - Pure
30:30 - 34:40 - Splinter Cell: Double Agent
34:40 - 40:44 - Music. 'Open Up' by Gideon K. A middling 40:44 and a skimpy less-than-ten megs. Swearing.
Email usGuests: Souldaddy, Danjo Olivaw
00:00 - 19:14
What we've been reading, watching and playing. Stalker: Clear Sky, Norman Mailer and Marshall McLuhan in conversation, Bad Science by Ben Goldacre and Seismac, a seismograph for Mac laptops. (Links below.)
19:14 - 42:06
Discussion on game demos. Favourite demos, what we liked about them and some ideas on how to break the stereotypical way demos are presented, played and discussed.
42:06 - 46:15
Music. 'Motor (Versión 2001)' by Vate.
Links:
Mailer & McLuhan: http://tinyurl.com/2dlj8q
www.badscience.net
Seismac: http://tinyurl.com/kcfyp
A piddly 8MB or so.
Email usGuests: Danjo Olivaw, Souldaddy, Someguy.
If you want to skip to a particular bit just use the times below.
00:39 Too Human (360) and games’ controls
10:12 Mercenaries 2, 360
16:36 Bangai-O Spirits, Nintendo DS
22:00 Starts with gaming and childhood, goes into discussion on filtering unecessary on-screen info
28:22 Why worrying about winning is bad for your score, then motivating players in team games
38:16 Unlockable content, drip feeding players with rewards and related issues
01:11:24 Game worlds and realism. Are all games just puzzlers in disguise?
All the way to the end!
1:27 long. It squeezed into a whalebone corset of (just under) 15 MB. There’s effing and blinding.
Music is ‘Slickster’ by OmTheory.
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In this show I talk with 'Someguy', a man on the periphery of the games industry.
We talk about how renting games affects the way one plays and think about them. We also touch on what developers think of the rental industry. At the start of the show we have mini-reviews of Tiger Woods 09 and Dark Sector for the 360.
We also discuss games' difficulty, Gary Glitter's dress sense, gold farming and more.
There's some swearing in this episode. Music is 'Field of Grass' by Mountain Mirrors.
Show is compressed to a sprightly 14.3MB.
Email usStar Wars: The Force Unleashed. Odd menus, strange lightsabres and thoughts on games-of-films. Four minutes and 14 seconds.
Intro music is ‘Sad Robot’ by Pornophonique.
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Second show, further tweaking of format.
My guest, Danjo Olivaw, and I continue on the GTA4 procedural content theme. We push it further we discuss ways of generating massive amounts of content for massive games. (Note that we’re talking about content that’s not crucial to a game’s plot.)
We also talk about children and computer games, touching on edutainment and the way kids relate to robots.
On a slightly lower note, there’s also swearing and talk of blue movies. NOTE: This is the last show recorded while playing a game.
Music is 'Sad Robot' by Pornophonique
55 mins.
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