Hate Watching with Dan and Tony

Hate Watching with Dan and Tony

By Dan Goodsell and Tony CzechComedyTV & FilmFilm Reviews
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Hate Watching with Dan and Tony episodes

  • Hate Watching In The Blink Of An Eye: Blink too hard and you'll...fall asleep

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    Three timelines. One supposed “grand message.” And somehow we’re left asking the simplest question a movie can provoke: what was the point? We take on In The Blink Of An Eye, the Hulu sci-fi drama that jumps from a prehistoric survival story to a modern relationship to a far-future space mission, then expects the connections to feel profound just because the music swells.

    We walk through what works, what absolutely doesn’t, and why the film’s structure keeps dodging real stakes. We talk about the acorn artifact that looks like a meaningful thread but never pays off, the “impossible” sick plants that should drive the plot but get brushed aside, and the AI companion relationship that should be emotionally loaded after centuries but lands with a thud. Along the way, we compare the finished film to details from the original blacklist script and call out the changes that flatten conflict and drain tension.

    We also dig into the movie’s big themes: mortality, longevity, and the idea that death gives life meaning. If you’re into movie reviews, screenwriting lessons, sci-fi storytelling, and debates about theme versus payoff, you’ll get a clear map of why this one feels like it’s reaching for Cloud Atlas energy without doing the hard work. Subscribe, share the show with a friend who loves a good hate-watch, and leave a review. What’s your best explanation for why these three stories belong together?


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    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT

    1 hr 31 min
  • Hate Watching Play Dirty: A Train Wreck So Big Even the CGI Ran Away

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    A great heist hums like clockwork: clear motives, sharp reversals, and rules the audience can trust. Play Dirty aims for that swagger but keeps slipping on its own tone, ricocheting between hard-boiled grit and broad comedy. We dive into why that mismatch turns big swings—a racetrack robbery, a physics-defying train derailment, a billionaire kidnapping—into set pieces that don’t carry weight, and how characters without real wants leave tension on the table.

    We start with Shane Black’s arc from Kiss Kiss Bang Bang and The Nice Guys to this Amazon release, then stack the movie against the Parker novels’ dry, ruthless DNA. Parker claims a code, but the story rarely honors it; the Outfit looms, but stakes feel abstract. Meanwhile, Lakeith Stanfield and Tony Shalhoub hint at a better film—one where wit lands and menace breathes—if only the script slowed down to let relationships form. When your thief’s vendetta shows up as a twist rather than a compass, the final reveal can’t resolve the mess behind it.

    From the vault that pops like tin foil to a New York that forgets to populate its streets, we also talk craft: why spatial logic matters, how music can sabotage momentum, and what separates chaotic noise from thrilling escalation. Then we hold Play Dirty against the genre’s gold standards—The Killing, Heat, even the breezy precision of classic capers—to map the ingredients that make heists sing: competence, consequence, and a world with firm rules.

    If you love capers, botched or brilliant, you’ll have fun arguing with us. Hit play, then tell us your take: did the tone clash wreck the con, or did the ride still deliver? Subscribe, share with a friend who swears by heist movies, and drop a review with your favorite caper twist.


    Written Lovingly by AI

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    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT

    1 hr 43 min
  • Hate Watching Transformers The Last Knight: Less Than Meets the Eye

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    Knights, Nazis, submarines, and a three-headed robo-dragon walk into a Transformers sequel… and somehow the wildest ingredients still feel weightless. We dig into Transformers: The Last Knight to figure out why the VFX slap while the story slips, how the Arthurian hook gets buried under MacGuffins, and where the franchise lost the character charm that made the first film sing. We compare Shia’s live-wire energy to Mark Wahlberg’s steady center, debate Cogman’s C-3PO-adjacent chaos, and explain why Anthony Hopkins turning exposition into mischief nearly steals the movie.

    From the medieval prologue to a London chase that forgets who’s in which car, we track the editing choices that drain tension and the dialogue tics that mistake “joke density” for personality. The TRF heel turn, the Witwiccan lore tangle, and Optimus Prime’s mind-controlled pivot to Nemesis Prime get a clear-eyed autopsy. We also spotlight what works: Bumblebee’s mid-fight reassembly is kinetic and clever, the robot silhouettes are finally readable, and the sound design keeps even thin scenes feeling huge. When Bumblebee briefly regains his voice, you glimpse the beating heart this franchise can still find—if the script lets it.

    If you love franchise archaeology, blockbuster craft talk, and a fair share of roast with your reverence, you’ll feel at home. We sketch the version that might have landed: fewer MacGuffins, real consequences, a focused treasure trail for Vivian’s historian skills, and a talisman that pays off a character arc rather than a single slow-motion block. By the end, we answer the big question: underrated chaos or unwatchable noise?

    Enjoy the ride, then tell us your pick for the series’ last truly good entry. Subscribe, drop a review, and share this one with a friend who still quotes “more than meets the eye.”


    Written Lovingly by AI

    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT

    1 hr 34 min
  • Hate Watching Strange Wilderness: Turkeys and Sharks and Bears, Oh My!

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    What happens when a movie you once despised suddenly makes you laugh out loud? We dive back into Strange Wilderness and pull apart why some of its dumbest jokes still work—and why the “movie” around them often doesn’t. We set the table with the film’s sketch roots, the Sandler-adjacent cast, and the loose, improv-first approach that leaves scenes searching for an ending. Then we zero in on the bright spots: the nature documentary parodies that deliver clean, quotable lines with a confident, wrong-on-purpose voiceover. When the film sticks to that angle, the jokes snap; when it wanders, setups die before their payoffs.

    We get specific. The turkey clinic should be a premise machine; instead it blinks at the exact moment heightening should kick in. The scar-trading campfire misses easy layups. A promised punch to a rival’s face never lands. But Steve Zahn’s full-throttle commitment wrings laughs from chaos, Justin Long’s spaced-out physicality adds texture, and Jonah Hill’s stream-of-consciousness bursts occasionally hit surreal gold. The Bigfoot finale is dark and oddly honest—humans panic and ruin discovery—followed by a ludicrous “fix” that somehow fits the crew’s shameless logic. And yes, the late shark montage is a 10/10 showcase for tight edits and confidently stupid science, the kind of bit that proves craft can elevate silliness.

    Along the way we talk joke structure, UCB-style game, and why committing to escalation matters more than shock value. If you care about how comedy lands—writing, rhythm, and payoffs—you’ll find plenty to argue with and steal for your own creative brain. Stay for the punchy breakdowns, the debate over dated gags, and our case for why the right edit can redeem a bad scene. Enjoy the ride, then tell us: secret classic or still a glorious mess? Subscribe, share with a friend who loves movie autopsies, and drop your take in a review so we can feature it next time.


    Written lovingly by AI

    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT

    1 hr 11 min
  • Hate Watching Gladiator II: A Monolithic Letdown

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    What happens when a massive sequel forgets the one thing epics can’t live without—emotion? We take a scalpel to Gladiator 2 and dig into why the arena feels quiet even when the crowd is screaming. From a “last free city” setup that strains belief to a retconned bloodline that muddies legacy, the movie races for scale without building the spine that made the original unforgettable.

    We talk through the action that should define character but doesn’t: a rhino fight with no ripple effect, a boat battle staged for fireworks over logic, and CGI creatures that steal attention from the grit that gives gladiator stories weight. Leadership arcs are earned through choices, not titles. If Lucius is meant to inspire, show the moments he protects his own, the beat where he decides to stand, and the speech he actually earns. Without that, set pieces become noise. And the politics? Denzel Washington’s Macrinus hints at a master plan, then self-sabotages when a pragmatist would pivot, leaving palace intrigue to the monkey consul gag and a rubber head reveal that play like satire instead of strategy.

    We also get specific about what would fix it. Trade Rome’s vague ideals of “freedom” for concrete stakes—grain routes, aqueduct power, Praetorian numbers—and let tactics shape the fights. Give the final duel a purpose beyond vengeance by tying it to promises made and debts paid. The result wouldn’t just be bigger; it would feel truer, the way great epics do when pain, duty, and choice collide.

    If you enjoy honest breakdowns with jokes sharp enough to cut through bad CGI, hit follow, share with a friend who loved the original, and tell us: what’s the one change that would have saved Gladiator 2 for you?

    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT

    1 hr 43 min
  • Hate Watching Five Nights At Freddy’s 2: The Ghosts in the Machines

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    A killer marionette, a sleepy music box, and a town that throws a FazFest for reasons no one can explain—welcome to our breakdown of Five Nights at Freddy’s 2, where the lore expands and the logic contracts. We dig into the 1982 prologue that binds Charlotte’s ghost to the puppet, the early-2000s reset that reopens old wounds, and the sequel’s habit of inventing rules only to ignore them when the plot needs a shortcut.

    We walk through the set pieces that actually slap: the ghost-hunter incursion at the original location and the eerie boat-ride tunnel lined with tiny puppet figures that swarm like piranhas. The craft shines in these scenes—moody lighting, tactile animatronics, and a sense of place that finally feels dangerous. Then the film pivots back to a perimeter lock that makes little sense, a remote-control marionette that can apparently signal anywhere, and a town-wide FazFest that’s constantly mentioned but never shown. Horror thrives on rules and payoff; this story keeps moving the goalposts.

    Characters nearly rescue the chaos. Abby’s robotics arc and the science fair debacle give us a grounded angle that could have centered the movie’s heart. Vanessa’s dream duel with her father hints at an internal battle that deserved more time. And when Mike tricks an animatronic with a faceplate “friendly” scan—a wink to the games—we’re reminded how playful this universe can be. Our biggest plea: honor the music box. It’s the most elegant mechanic in the film, a physical clock for dread, and the climax forgets to keep it wound.

    By the end, ghost kids rip apart the villains and ascend, the body count stays oddly low for a sequel, and we’re left convinced there’s a sharper movie beneath the noise—one where children’s belief keeps Freddy’s legend alive while adults try to bury it. If that tension drives part three, there’s still hope for this franchise to feel both scary and coherent. Enjoy the ride, shout along at the plot holes, and tell us what worked for you. If you’re into thoughtful takedowns of messy sequels, hit follow, share with a friend, and drop your hottest FazFest theory in a review.

    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT

    1 hr 18 min
  • Hate Watching Presence: Ghosts, Burritos, And Bad Movies

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    A ghost’s-eye horror should feel like slipping between walls, time, and truth. Instead, Presence hands us a floating wide-angle lens that wanders rooms, hides in closets, and forgets why it’s haunting anyone. We dive straight into why the concept is intriguing and how the execution leaves story, character, and suspense on the cutting room floor.

    We unpack the core craft problems: a viewpoint with no rules, cuts to black that read like scene avoidance, and power limits that shift for convenience. If the ghost is the brother, anchor that early with behavior, guilt, and visual logic. Give us tether rules, a cost to interference, and a clear cue for time distortion—mirror refractions, low-frequency rumble, corridor stretch—so the audience can navigate the supernatural rather than guess the edit. We also press on performance and plot: a family subplot about money that never matters, grief that doesn’t register, and a villain who monologues without psychology. Horror lives on specificity. Here, vagueness blunts every scare.

    Then we build the better movie. We outline how a few smart choices—consistent ghost mechanics, meaningful object work, escalating interventions, and a climax that pays off the setup—could transform the same premise into a tense, character-driven thriller. The final twist still works if it’s earned: a brother bound by guilt who learns to spend himself to save his sister, dissolving only when he breaks the loop he created. Along the way we trade war stories about clumsy props, burrito-ordering sins, and why a single practical effect can sink a tone.

    Hit play to hear the full breakdown, our proposed fixes, and a spirited debate about form versus story in modern horror. If this kind of deep-dive makes your movie brain happy, follow the show, share with a friend, and drop your take on whether the ghost rules should be strict or strange—we’ll read our favorites on the next episode.

    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT

    1 hr 22 min
  • Hate Watching The Animal: Beast Mode Or Bust

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    A goat gag, a blow dart, and one perfect Norm Macdonald riff walk into a movie. We dive into The Animal with our gloves off and our sense of humor intact, asking a simple question that unlocks the whole watch: can lowbrow comedy land when the lead can’t elevate the bit? One of us relishes the film’s shameless silliness and second-screen charm; the other sees a conveyor belt of half-built jokes that never earn their own punchlines. From the evidence-room meltdown to the press conference “what’s in my butt” moment, we break down why justification is the secret ingredient that turns a smirk into an actual laugh.

    We pull on the bigger comedy thread too—what separates Rob Schneider’s neutral energy from Jim Carrey’s bit-running force of nature, and why even a brief cameo can reveal the gulf. Then Norm Macdonald storms in with a mob scene so precisely built—questions, rhythm, escalation—that it becomes a mini masterclass in how to make a premise sing. Around that, we interrogate the movie’s inconsistent “animal science,” the romance logic that never makes sense, and the tonal snapping between mailbox-humping discomfort and a dolphin-style hero save that forgets the seal on the poster.

    Beyond the laughs and groans, we branch into what keeps movies in the culture. We celebrate the early-2000s needle drops that still slap, contrast box office muscle with cultural cachet through the Avatar lens, and talk about spectacle that satisfies in the moment but leaves no totems behind. We also swap notes on Under the Silver Lake, where mood can outlast meaning, and wrestle with the Stranger Things finale—how manipulation and catharsis can coexist when the craft is confident. Stick around to the end for our next watch: Steven Soderbergh’s Presence, a ghost’s-eye experiment that promises rules, restraint, and plenty to argue about.

    Enjoyed the ride? Follow, rate, and share the show with a friend who knows the difference between a setup and a payoff. Your rec keeps the bits running.


    Written Lovingly by AI

    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT

    1 hr 20 min
  • Hate Watching Playdate: Alan Ritchson Saves The Day

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    We had questions the moment Playdate 2025 opened on a joyless car chase and a baffling lacrosse scene—and then Isla Fisher strolled in with the “Mama Mafia” and Alan Ritchson arrived like a golden retriever with black-ops training. That’s the whiplash of this Prime Video action-comedy: when the energy is right, it’s hilarious; when the foundation wobbles, even a decent gag falls flat.

    We break down why the first act muddies everything a comedy needs to thrive—clear relationships, clean stakes, and jokes that sit inside structure. The stepdad-stepkid bond veers from clingy devotion to cold indifference, making the “learning to protect” arc impossible to buy. Then the movie’s best ideas surface: coin-sock mayhem at a Chuck E. Cheese knockoff, a killer phone-call bit mid-car-chase, and Stephen Root delivering a masterclass in character POV in under five minutes. We dig into how Ritchson nails a weird tone—sweet, blunt, and physically sharp—while Kevin James never finds the same wavelength.

    Yes, we get into the clone twist. On paper, it’s a playful genre swing that could power the back half. In practice, CGI crowds replace practical chaos, the chase geography collapses, and a sharp final brawl is undercut by shaky-cam that hides the good choreography. And then there’s the choice that derails goodwill: the “kaboom” that wipes out a building of clone kids. Dark comedy needs purpose and release; this feels like shock for shock’s sake and breaks the one humane thread the movie earns with CJ.

    We don’t just roast—we rebuild. Tighten the stepdad arc, anchor the chase with real geography, keep the coin-sock, bring Mama Mafia back for a third-act save, and swap the finale’s cruelty for a convoy of silver vans whisking kids to safety. With a strategic recast and a structural pass, this could have been a tight, rewatchable romp.

    If you enjoy craft talk—comedy structure, tone management, practical vs CGI, and performances that recalibrate scenes—press play. Then tell us: is Playdate 2025 one smart rewrite away from great, or does the ending lose you for good? Subscribe, share with a friend, and drop your fix in a review.

    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT

    1 hr 23 min
  • Hate Watching Honey Don’t: Pretty Sure Honey Didn't

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    A Vespa hums into Bakersfield, a church robe hides bondage gear, and a smooth-talking reverend runs a drug ring between sermons about macaroni. We dive into Honey Don’t with a simple litmus test for any detective story: does the protagonist actually want something concrete? When a PI drifts through clues without being hired, breaking in, or deducing much of anything, style and shock have to work overtime. Sometimes they do—there’s a killer dark-comic exchange where the reverend clarifies which “loose end” needs cutting, and a punchy beatdown where Honey demolishes her niece’s abuser and half the set with a stubborn attempt to break a gun. Those moments pop because desire finally drives action.

    Most of the time, though, the movie trades plot for “period interest.” Public intimacy scenes and graphic interludes arrive without chemistry or consequence, the police flirtation thread wanders, and tonal flourishes—freeze-frame credits, a lounge pianist narrator, and a congregation chanting “macaroni”—feel like disconnected curios. We contrast that with great shaggy noirs that still hum on character wants. The Big Lebowski may meander, but everyone wants something, and that magnet pulls you through. Here, the late twist that recasts MG as the true monster doesn’t reframe earlier clues so much as overwrite them, draining suspense and turning the finale into a list of facts instead of a reckoning.

    We talk craft throughout: how color and quirky detail should feed a throughline; how stakes escalate when choices collide; why romance needs buildup to matter; and how consequence grounds even the wildest genre swings. Bakersfield looks great. Chris Evans chews scenery like a pro. But without a spine of desire and payoff, Honey Don’t plays like a collage—provocative, occasionally funny, and oddly hollow once the noise fades.

    If you’re into smart, spirited takedowns of messy movies, queue this one up, then tell us your spiciest take. Subscribe, drop a review, and let us know: did any of it work for you, or are we right to call it a case with no core?


    Written lovingly by AI

    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT

    1 hr 25 min

About Hate Watching with Dan and Tony

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Unprofessional, unsolicited and unwanted opinions from Dan and Tony as they watch movies and tell you what's wrong with them.

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