Our group of erstwhile adventurers, played by the HAUS Rules Gaming Collaborative, find themselves in the gnomish and halfling City of Lake Port. We start this actual play 5e D&D podcast in the middle of the action.
We learn the answers to the following questions: Can Urmas, an earthborn dwarf, Immortalia, a silver dragonborn, and Arvel, an avian elf, repair the Flying Gherkin? Can the DM and players explain what the Flying Gherkin is?
Does the Gherkin's pilot, the dark gnome, Milden actually know how to fly when sober? What does the gnomish Commander Feather van de Beek know about the three dragons? What news does she have about the “Sea Bees,” the dwarven engineers, from Nordhaus?
What will Soo-Ree the gnome and Katlego the human bard learn when they travel to Town Hall and deliver seed packs to Mayor Ada Pearlman? If you like gnomish cataloguers and prophecies about the alfalfa and barley, "hayseed” and “straw” this episode is for you! A quirky introduction to the Realms. Why not start here?
There's the return of a PC the silver dragonborn sorcerer Pangloss, who helps his old companions along by revealing what he has learned about the mysterious Scrying Bowl -- and about those cleverly named dragons, those clutchmates, Nietzsche, Fahrenheit, and Kierkegaard the Sermon.