Head Mounted Destinations

Head Mounted Destinations

By Carlos Gutierrez and Matt LevonianTechnology
Download on the App Store

Head Mounted Destinations episodes

  • Episode 20: Blaston: Bosses and Back Alleys

    Blaston’s new update brings multiplayer lounge spaces and a single player campaign. Massively expanding a game isn’t easy. We walk through the new content, then talk through the new opportunities and issues for Blaston’s future.

    40 min
  • Episode 19: Carmack’s App Reviews

    Legendary developer John Carmack is back to publishing VR app reviews, this time for the Oculus Quest platform. His nuanced approach abandons stars and numbers for more insightful commentary and suggestions for improvement. We also compare his stringent quality bar with the quality bar of the Oculus store.

    27 min
  • Episode 18: Path of the Warrior

    We unleash our inner karate kids this week with Path of the Warrior; a VR love letter to old-school Beat-Em-Up arcade games. Goons get punched, food gets munched, and ultimately things get underwhelming as we discuss the highs and lows of these rage filled streets.

    36 min
  • Episode 17: Remembering Red Matter

    Red Matter is a great example of where VR can take players when you rely on grounded principles and wide usage of solid interactions...then why have we barely heard about it!? Today we’re exploring that question and more! Join us for insightful discussion on the mechanics, storytelling, and performance of this eerie adventure title.

    47 min
  • Episode 16: Exploring The Climb's New DLC

    The Climb 2 got new levels! In them, Carlos found an experience closer to Tomb Raider than The Climb. This week we discuss: How does the DLC improve on the base game? What future do we see for The Climb after playing the DLC? And could The Climb deliver on a Tomb Raider experience for VR?

    The Climb 2

    Timestamps:

    1:30 - The Climb 2 vs Tomb Raider

    7:29 - The Climb 2 DLC

    20:35 - Where could The Climb go next? (Mechanics)

    28:15 - Opportunities for Next-gen Tech

    30:28 - Opportunities for better feedback to player

    35:42 - Where could The Climb go next? (Game Modes)

    Other Things We Mention:

    Rise of the Tomb Raider

    Man falls down playing The Climb

    The Climb 1

    CryEngine

    Adaptive Triggers

    Beat Saber

    44 min
  • Episode 14: Pistol Whip As A Service

    The VR games market is evolving. Pistol Whip - and its latest “2089” update - is the perfect lens for examining the changing expectations for VR games. Will all VR games be expected to provide free updates? What impact does this have on game design? Listen in for these answers and more!

    Timestamps:

    0:50 - Pistol Whip

    3:41 - Gameplay Modifiers and Haptics

    9:21 - Content Updates and 2089

    23:21 - Cloudhead Games and the VR market

    27:07 - Games as a Service

    31:05 - Modularity

    35:20 - Final Thoughts

    Games We Mention:

    Pistol Whip

    Beat Saber

    Titanfall 2

    Half-Life 2

    Fortnite

    Apex Legends

    Population: One

    Walkabout Mini Golf

    Asgard's Wrath

    39 min
  • Episode 13: The Hardware Future

    We look at the new PSVR 2 controllers, compare the pros and cons of different VR hardware platforms, and peek into the future of VR hardware.

    Timestamps:

    1:45 - Introduction

    2:50 - VR Controller Standard

    6:20 - Vive Wands and PS Move

    10:28 - Dualshock and PSVR

    15:15 - Inside-out Tracking

    17:37 - Wired vs Wireless

    21:15 - What does the next 5 years look like?

    27:54 - PSVR2 Tracking Ring

    30:44 - The "Face Factor"

    33:30 - Outro

    Games We Mention:

    SUPERHOT

    Blood & Truth

    Gun Club VR

    Battlewake

    Half-Life: Alyx

    36 min
  • Episode 12: Swarm

    Swarm is a new fast-paced, arcade-style grapple shooter, and we think it’s going to perform pretty well. But why do we think that, and what do the developers need to do to ensure it? This week, listen to us inspect (and recommend) the game from a developer’s perspective.

    Timestamps:

    1:23 - Swarm

    7:40 - Grappling Hook Mechanic

    13:26 - Motion Sickness

    15:27 - Combat Loop Rhythm

    22:21 - Juice

    25:45 - Post-Launch Expansion

    28:40 - FTUE

    30:58 - Marketing

    34:30 - Final Thoughts

    Other Games We Mention:

    SairentoVR

    Robo Recall

    Windlands

    Jet Island

    Amazing Spiderman 2

    37 min

About Head Mounted Destinations

From the publisher's feed

Two developers talking about Virtual Reality. What's fun about it? How does it work? What can we learn from it? What will it learn from us? Expect design insights, technical breakdowns, and hot…