Head Mounted Destinations

Head Mounted Destinations

By Carlos Gutierrez and Matt LevonianTechnology
Download on the App Store

Head Mounted Destinations episodes

  • BONUS - How to Lose Friends and Alienate Users

    A frustrating attempt to play VR with friends spirals into a discussion of friends lists, rooms, lobbies, and social spaces in this bonus episode. We discuss the issues and possible solutions when you just want to play with your dang friends.

    18 min
  • Episode 3: Intent to Kill

    We rave about Until You Fall and investigate why its take on melee combat is so much more compelling than those in Blade and Sorcery and Boneworks. The physics-based simulationism of Boneworks seems super popular on Twitch, Twitter, and Reddit. Why are we championing a cartoony, abstract approach and saying it is more realistic and immersive? Listen to find out!

    Timestamps:

    0:00 - Topic Introduction

    4:07 - Until You Fall overview

    19:38 - GORN and Boneworks

    23:41 - Pros and Cons to each approach

    34:45 - Physics in Combat vs World Interaction

    Game Link:
    Until You Fall - https://untilyoufall.schellgames.com/

    Things we mention:

    “Flow” - https://en.wikipedia.org/wiki/Flow_%28psychology%29

    Mike Tyson’s Punchout - https://en.wikipedia.org/wiki/Punch-Out!!_(NES)

    Blade and Sorcery - https://warpfrog.com/

    Saints and Sinners - https://vrwalkingdead.com/

    GORN - https://store.steampowered.com/app/578620/GORN/

    Boneworks - https://store.steampowered.com/app/823500/BONEWORKS/

    They Live fight scene - https://www.youtube.com/watch?v=4-MVMbm6c0k

    Half Life: Alyx - https://www.half-life.com/en/alyx

    41 min
  • Episode 2: Ghost On The Water

    Why do players become immersed in games? And how do developers keep players grounded in completely fake, virtual worlds? We pick apart the mechanics, narrative, and level progression in Phantom: Covert Ops to shed light on how design choices and technical implementations impact player immersion. It’s time to get grounded!

    Timestamps:

    1:25 - Storytelling

    5:45 - Locomotion and Spatial Presence

    15:57 - Weapons and Equipment

    30:30 - Levels and Progression

    36:18 - World Interaction

    43:20 - Oculus Quest and Market Analysis

    Oculus Store Links:

    Phantom: Covert Ops - https://www.oculus.com/experiences/quest/2302118823192509

    Other things we mention:

    Journey to Elysium - https://store.steampowered.com/app/1036260/Journey_For_Elysium/

    MGS V: The Phantom Pain - https://en.wikipedia.org/wiki/Metal_Gear_Solid_V:_The_Phantom_Pain

    James Bond intro - https://www.youtube.com/watch?v=FUVBRrBl-yc

    Metroidvanias - https://en.wikipedia.org/wiki/Metroidvania

    Ghosts n Goblins - https://en.wikipedia.org/wiki/Ghosts_%27n_Goblins

    Castlevania - https://en.wikipedia.org/wiki/Castlevania

    Assassin's Creed white paint - https://youtu.be/wf245fBGTB4?t=1309

    Asgard’s Wrath - https://www.oculus.com/experiences/rift/1180401875303371

    54 min
  • BONUS - About Us

    We explain who we are and why you can trust our opinions on Virtual Reality. We also wax poetic about the future of VR and the joys of working in the field.

    6 min
  • Episode 1: Low Hand Confidence

    We discuss our experience using Oculus Hand Tracking in the titles Elixir and Waltz of the Wizard. How responsive is it? How well is it utilized in the two titles? How is it used outside of games? We answer these questions and more!

    Timestamps:

    01:10 - Oculus Quest Hand Tracking Beta Impressions

    11:12 - Elixir

    23:30 - Waltz of the Wizard

    36:09 - Carlos learns to snap

    46:40 - What is the future for Hand Tracking?

    Oculus Store Links:

    Elixir - https://www.oculus.com/experiences/quest/3793077684043441/

    Waltz of the Wizard - https://www.oculus.com/experiences/quest/2280285932034855/

    Other things we mention:

    Microsoft Kinect - https://en.wikipedia.org/wiki/Kinect

    Leap Motion - https://www.ultraleap.com/product/leap-motion-controller/

    Source for 80ms latency claim - https://www.virtualrealitypulse.com/2020/latency/unity/?open-article-id=11655749

    Tracking Confidence Oculus VRC - https://developer.oculus.com/distribute/vrc-quest-input-6/

    Pistol Whip - https://cloudheadgames.com/pistol-whip/

    Sairento VR - http://www.sairentovr.com/

    Beat Saber - https://beatsaber.com/

    Oculus Hand Tracking Documentation - https://developer.oculus.com/documentation/native/android/mobile-hand-tracking/?locale=en_US

    53 min

About Head Mounted Destinations

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Two developers talking about Virtual Reality. What's fun about it? How does it work? What can we learn from it? What will it learn from us? Expect design insights, technical breakdowns, and hot…