Why do players become immersed in games? And how do developers keep players grounded in completely fake, virtual worlds? We pick apart the mechanics, narrative, and level progression in Phantom: Covert Ops to shed light on how design choices and technical implementations impact player immersion. It’s time to get grounded!
Timestamps:
1:25 - Storytelling
5:45 - Locomotion and Spatial Presence
15:57 - Weapons and Equipment
30:30 - Levels and Progression
36:18 - World Interaction
43:20 - Oculus Quest and Market Analysis
Oculus Store Links:
Phantom: Covert Ops - https://www.oculus.com/experiences/quest/2302118823192509
Other things we mention:
Journey to Elysium - https://store.steampowered.com/app/1036260/Journey_For_Elysium/
MGS V: The Phantom Pain - https://en.wikipedia.org/wiki/Metal_Gear_Solid_V:_The_Phantom_Pain
James Bond intro - https://www.youtube.com/watch?v=FUVBRrBl-yc
Metroidvanias - https://en.wikipedia.org/wiki/Metroidvania
Ghosts n Goblins - https://en.wikipedia.org/wiki/Ghosts_%27n_Goblins
Castlevania - https://en.wikipedia.org/wiki/Castlevania
Assassin's Creed white paint - https://youtu.be/wf245fBGTB4?t=1309
Asgard’s Wrath - https://www.oculus.com/experiences/rift/1180401875303371