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The librarian visits once again, this time in need of help from our adventurers.
The party, tired of playing king and queen, longs for adventure. Given the slightest opportunity, they set forth, but it may be more than they bargained for.
In order to seal the fate of the Dragon King, the party must enter an enchanted wood that seems to have it out for them.
After a magical being announces presence of a new ruler, the party is faced with a decision to charge into battle as adventurers or rulers.
The party wakes up in a place more "plushie" than expected - with danger just around the corner.
Perkins sends the party to retrieve a piece of a powerful amulet, one that might just save a friend.
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