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Deeper into the abandoned forges, the party faces their past and a daunting future.
Landing in the New Mistram, our party finds that evil is at their doorstep - waiting to nab the gem of power.
Harvesting their kill and resting for the night, the party sees death coming for them. They must get to Stonehaven immediately.
The party finds possible allies in their quest to restore Stonehaven - but quickly learn of many foes coming for the crystal of power in their possession.
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