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One-Shot: Chaos erupts in a toy factory, and it's up to the Goblin Night Shift Guards to come to the rescue.
The party finds more than they expected when they approach the last known location of the Kidnapped Kingdom
A new party, a new trial... A rag tag group meets at an inn with little more than an invitation to riches and power. Chaos ensues. Mostly, we wonder how long DM Jared will be able to survive this madness.
Deep in the mine, the party find themselves cornered - the time-traveling gem is "safe"... for now
Something sinister is happening with the King; meanwhile the party decides to do some investigation around the Castle.
From the publisher's feed