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High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Four adventurers answer the call for a quest. Their bounty? Stealing a Deck of Many Things from a notorious warlord. What could go wrong?
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The escapees set out to retrace their steps to reclaim some favored company and duplicate some favored items. With the help of Valas and Faenril, Herman one-ups former rivals.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The escapees, having escaped again, discuss how to retrace their steps. Through the magic of hindsight and True Sight, old alliances are rebuilt into different relationships.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The escapees encounter a magical artifact that proves unpredictable, reuniting them with familiar faces in the wake of its chaos.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The escapees search for angel feathers, only to be distracted by a gnoll (or was it a gnome?) seeking allies.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The escapees continue their quest for ritual components by confronting another Beholder. Zella manifests new powers.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Having made a strange new ally, the escapees venture onward to complete his errand. Faenril vies for more influence. Valas has a crisis of faith.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The escapees make their way to Menzoberranzan. Along the way, the encounter a devious wizard with new information.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Faenril’s grudge turns profane. Later, the escapees use interesting bartering tactics to stock up before heading to Menzoberranzan.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
From the publisher's feed
That’s right: Another D&D podcast. Tune in to hear a bunch of mentally unstable people make terrible decisions in spite of overthinking the consequences. Stick around for character voices,…