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The escapees devise a plan to steal the red dragon egg, but their actions yield unfavorable consequences.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The escapees assume leadership of the Thieves' Guild and follow an unlikely lead to get more information on how to steal the remaining dragon egg.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The escapees multitask by helping the Wyrmsmith on the way to the Stone Speakers. Later, Boogie closes in on his lead on the remaining dragon egg.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The escapees awaken to surprise gifts before answering the Wyrmsmith’s summons. Later, they infiltrate the Derro Savant Tower in search of new spells and secrets.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
When children go missing from a hospital in 1920 Abingdon, Virginia, it's up to an unlikely crew to get to the bottom of things.
The prisoners decide what to do with their free time: Valas has a mental breakdown; Boogie sleuths the thieves guild; Zella waits for her giant ally; Faenril investigates the Derro; and Herman gets the party a discount.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
In the City of Blades, Boogie deals with his curse. Then the escapees are met with new gear and new prospective adventures.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The escapees must confront a traitor. Later, Faenril gets guidance to help Boogie deal with a curse, altering their course.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The escapees discover an oddity while searching ancient ruins, and deal with fighting from within their ranks.
High Anxiety Low Initiative is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
From the publisher's feed
That’s right: Another D&D podcast. Tune in to hear a bunch of mentally unstable people make terrible decisions in spite of overthinking the consequences. Stick around for character voices,…