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There’s a banquet with some cloak-and-dagger chicanery unfolding before our eyes, but who cares about that!? An otter and a tree man do something so heinous that I’m unsure if I can even upload this episode.
As the party explores the sea elf capital, Frostheart. They encounter a celebratory tour of General Nereus Lialaran and his crowning achievement of capturing the prince of a terroristic tribe.
It is halted when the party notices an assassin aiming a gun barrel at the man of the hour.
The party settles racial tension and organizes a settlement for refugees while traveling to Frostheart.
The party tries their best to save the Dragonborn prisoners from becoming sacrifices for Grimmr in his fight against Vitondas.
The party reaches their destination, a shrine on an isle with a hidden passageway all across the Titan Sea. Unfortunately, they run into an evil cultist trying to assist their god.
The party must decide what to do with newly born genasi refugees in the middle of the ocean.
The party gets REALLY close to their steeds, learning far more than their mortal minds should allow.
The party is tying up loose ends on Tandeca Island before leaving for Frostheart.
The party attempts to body-swap Captain Valentine with a lookalike corpse. To make matters worse, they are in the presence of an ancient dragon with exposed flesh.
The party makes underhanded deals with the Rebirth Bastion, and the populace of Sharan is becoming more and more on edge.
From the publisher's feed
Welcome to House Common Blood, an exciting 5th Edition Dungeons and Dragons podcast! Join us on a thrilling Homebrew Adventure as we weave a collaborative story during gameplay. Whether you're a…
In Campaign One, spanning two gripping seasons, our party ventures into the heart of the bustling harbor city, Drogue Port. A dark underbelly thrives within its streets and alleys, where blood mingles with the allure of forbidden fantasy drugs. The city is plagued by the sinister Jade Hand, a shapeshifting kingpin, and the gangs under its control. Will our heroes rise to the challenge and save the harbor from its imminent doom, or will they succumb to its treacherous depths?
Prepare for Campaign Two, where we introduce two new players into our fold. Set in a world on the brink of an all-consuming war, our party finds themselves condemned to death, earning the chilling moniker 'The Hangmen'. In a desperate bid for survival, they are thrust into clandestine missions by the nation of Juulriono. Labeled as expendable pawns, their actions will shape the fate of humanity. Can they fulfill their covert tasks and turn the tide against the elven forces, the last hope for humanity's survival as the world hurtles toward its end?
Join us on this thrilling podcast journey, where each campaign is a new adventure, and our characters evolve with every step. Get ready for epic quests, unexpected twists, and unforgettable moments. Tune in and immerse yourself in the gripping tales of heroism, treachery, and the ultimate struggle for survival.