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In this episode of Xbox Expansion Pass, Luke Lohr (Insipid Ghost) sits down with Ian Proulx, CEO and co-founder of 1047 Games, for a candid discussion about Splitgate’s past year, the Summer Game Fest moment, and the lessons learned along the way.
Ian reflects on the challenges of building a sequel versus a new IP, why Splitgate 2 missed expectations for some players, and the difficult decision to reset and relaunch the game as Splitgate: Arena Reloaded. From there, the conversation shifts into gameplay philosophy, retention metrics, portal accessibility, monetization, and what “stabilizing” the game actually means heading into 2026.
This is a thoughtful, direct conversation about course correction, leadership, and rebuilding trust — without framing anyone as a villain or a victim.
The Summer Game Fest moment and how it reshaped the Splitgate conversation
Lessons learned from that period and what Ian would do differently
Why building a sequel is different than building a new IP
Where Splitgate 2 missed player expectations
The decision to pull the game back and reset
Arena Reloaded’s refocus on classic arena gameplay
Arena Royale explained
Retention, requeue rate, and how 1047 measures success
Portal balance and accessibility tools
Monetization philosophy and rebuilding player trust
Performance, polish, and the quality bar moving forward
👉 Clear takes. No console-war noise.
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By Xbox Expansion Pass4.7
9898 ratings
In this episode of Xbox Expansion Pass, Luke Lohr (Insipid Ghost) sits down with Ian Proulx, CEO and co-founder of 1047 Games, for a candid discussion about Splitgate’s past year, the Summer Game Fest moment, and the lessons learned along the way.
Ian reflects on the challenges of building a sequel versus a new IP, why Splitgate 2 missed expectations for some players, and the difficult decision to reset and relaunch the game as Splitgate: Arena Reloaded. From there, the conversation shifts into gameplay philosophy, retention metrics, portal accessibility, monetization, and what “stabilizing” the game actually means heading into 2026.
This is a thoughtful, direct conversation about course correction, leadership, and rebuilding trust — without framing anyone as a villain or a victim.
The Summer Game Fest moment and how it reshaped the Splitgate conversation
Lessons learned from that period and what Ian would do differently
Why building a sequel is different than building a new IP
Where Splitgate 2 missed player expectations
The decision to pull the game back and reset
Arena Reloaded’s refocus on classic arena gameplay
Arena Royale explained
Retention, requeue rate, and how 1047 measures success
Portal balance and accessibility tools
Monetization philosophy and rebuilding player trust
Performance, polish, and the quality bar moving forward
👉 Clear takes. No console-war noise.
Support XEP:
Follow & Contact:
Review the show:

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