Immersion Nation Podcast

Immersion Nation Podcast

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Immersion Nation Podcast episodes

  • Into the Void | Jorge DeMoya and Julian Rodriguez

    This week in the interview we get some fresh perspective from outside the immersive community, talking  with Jorge Demoya and Julian Rodriguez about the virtual reality experience, The VOID.

    We explore the delta between the reactions of a gamer and a non-gamer to this industry staple and go in-depth on ‘Ralph Breaks VR’. Finally, we discuss the strengths and weaknesses of the mixed VR and real-world experience that has made The VOID a leader in the immersive space. 

    You can find the complete show notes, time markers, and more details on the guests and experiences at this page on the Immersion Nation Website

    56 min
  • Innovating out of Limitation | Kendra Slack and Jordan Chlapecka

    This week in the interview, we talk with Kendra Slack and Jordan Chlapecka of Linked Dance Theatre, a group based in New York City that creates immersive experiences that utilize a multitude of mediums in their work, but of course, emphasize dance.

    We talk about: Their paths and how Linked Dance Theatre somewhat organically broke down that fourth wall. Their most recent in-person immersive experience, ‘Remembrance’. The adventure and challenge of creating ‘Remembrance’ on Governors Island, which is right off the south tip of Manhattan. We discuss the concept of creating an immersive experience in the world of Guillermo del Toro’s ‘The Shape of Water’. And, naturally, touch on a multitude of other topics, including a mid-20th-century group of artists and activists called the Situationists who could very well be considered the philosophical grandparents of the rising Experience Economy.

    You can find the complete show notes and more details on the guests and experiences at this page on the Immersion Nation Website

    54 min
  • Finding Hidden Magic | Tommy Honton

    This week in the interview we talk with experience designer Tommy Honton about finding hidden magic in the world and Tommy's origin story. The creation of Stash House, LA. Why the Los Angeles legislature is confused about immersive entertainment. The art of the 2nd or 3rd impression and how Tommy used his unique way of connecting with people to find his way onto the path of the professional immersive experience designer. And so much more.

    Note: This is the first episode of season 2 and as such, we’re going to be doing things a little differently! -- Each episode will have 3 segments

    First, a comprehensive explanation of the relevant experiences and an introduction of the guest. Second, the interview as always. Third, the Immersion Community Briefing, where we take a few minutes to discuss the happenings in the immersive world over the course of the last week.

    This week there are two relevant experiences. First, being StashHouse and the second being The Museum of Selfies.


    Visit
    the page for this podcast on the ImNation Site for complete show notes! 

    1 hr 9 min
  • 2019 Immersion Awards Announcements

    The results are in!

    For all of you who voted. Thank you so much for taking the time helping to help support both your favorite immersive experiences, creators, and the immersive community! On January 28th, we reached out to a myriad of wonderful immersive creators...

    Now, 18 days and couple thousand votes later, we’re back to invoke the names of 2019’s most remarkable immersive experiences. These experiences, both the recipients and the and nominees of the Immersion Awards, helped move both the entire immersive community -and the immersive world as a whole- to a turning point in 2019. 

    The immersive revolution, movement, wave? The Immersive Renaissance that is already shaping the entertainment landscape of 2020 was aided, in earnest, by these 16 experiences. 

    6 min
  • Roundtable discussion: Immersive Entertainment and Real World Impact • Part 3

    Welcome to the 3rd and final part of this roundtable discussion on immersive entertainment and it impacts on the real world.

    Joining us we have Caroline Murphy, Chief Creative Officer of Incantrix Productions. Jessica Creane, founder of IKANTKOAN Games. Justin Fyles, Co-founder and Managing Director of Any One Thing. And Risa Puno, creator of The Privilege of Escape and Creative Time’s first open call artist.

    In this episode, we push out to the edges of reality and ask the question… What happens when we’re all creating immersive experiences for -and with- each other? When the line between the hyperreal and the surreal begins to blur into daily life?

    I should say, it might be a little tricky to jump in here if you haven’t heard part 1 and or part 2 because here, the concrete cadence of the conversation begins to transmute into the white-hot liquid theory around this increasingly immersive world we live in.

    Last time, we left off wondering how empathy, of all things, could be a destructive force. Well now, we talk about that- and how to avoid it. How to lend yourself to a shared moment in a way that respects the unimaginable experience of another person. All that, and so much more.

    Selected Links:

    • Caroline Murphy
    • Incantrix Productions
      • Instagram
      • Facebook
      • Twitter
      • Sinking Ship Creations
        • Calculations
    • Jessica Creane
    • IKANTKOAN Games
      • Instagram
      • Twitter
      • Facebook

    • Justin Fyles
    • Any One Thing
      • Souvenir
      • Instagram
      • Twitter
      • Facebook
    • Risa Puno
    • The Privilege of Escape
      • Instagram 
      • Twitter
      • Vimeo


    52 min
  • Roundtable discussion: Immersive Entertainment and Real World Impact • Part 2

    This is part two of the three-part roundtable discussion on the real-world impact of immersive entertainment. This, in many ways, is the perfect set of episodes to be airing now, because this is the time of year where many so many people, subcultures, and industries zoom out to look at the broader picture. Where have we come from? Where is this all going? And what in the world does this all mean anyway? Well, I can think of very few people who are more qualified to help lend some clarity to these questions for the immersive community in 2020.

    Joining us we have Caroline Murphy, Chief Creative Officer of Incantrix Productions, Jessica Creane, founder of IKANTKOAN Games, Justin Fyles, Co-founder and Managing Director of Any One Thing, and Risa Puno, creator of The Privilege of Escape and Creative Time’s first open call artist.

    If you’re jumping in here and want more context for our contemplative immersive creators, they all have their own episodes on the podcast. They also introduce themselves in the first episode.

    Selected Links:

    • Caroline Murphy
    • Incantrix Productions
      • Instagram
      • Facebook
      • Twitter
    • Jessica Creane
    • IKANTKOAN Games
      • Instagram
      • Twitter
      • Facebook
    • Justin Fyles
    • Any One Thing
      • Instagram
      • Twitter
      • Facebook
    • Risa Puno
    • The Privilege of Escape
      • Instagram 
      • Twitter
      • Vimeo

    Mentioned:

    • 2019 Immersion Awards: Nominations
    • 2019 Immersion Awards: Voting
    • Caroline’s Immersion Nation Podcast interview
    • Jessica’s Immersion Nation Podcast interview
    • Justin’s Immersion Nation Podcast interview 
    • Risa’s Immersion Nation Podcast interview •pt 1
    • Risa’s Immersion Nation Podcast interview •pt 2
    • Mattie Bryce: game designer

    Chapter Markers can be found here

    30 min
  • Roundtable Discussion: Immersive Entertainment and Real World Impact • Part 1

    This week we have not one but 4 truly phenomenal guests. This is the first part of a round table discussion on immersive entertainment and its relationship to real experiences and the real world. Caroline Murphy of 'Incantrix Productions', Jessica Creane of 'IKANTKOAN Games', Justin Fyles of 'Any One Thing', and Risa Puno of 'The Privilege of Escape' guide us in exactly the kind of thought-provoking, assumption challenging and nuanced conversation that we here at Immersion Nation think is vital for the beginning of any cultural movement.

    The topics of identity, empathy, agency, trust, and diversity frame the dynamic perspectives of these creators. They work together to explore the intricacies inherent in creating experiences of depth and transformative potential for their audiences. Finally, the topic of what the future might hold for immersive entertainment speaks to both exciting and perilous potential for a world where immersive experiences are everywhere.

    Selected Links:

    • Caroline Murphy
    • Incantrix Productions
      • Instagram
      • Facebook
      • Twitter
    • Jessica Creane
    • IKANTKOAN Games
      • Instagram
      • Twitter
      • Facebook
    • Justin Fyles
    • Any One Thing
      • Instagram
      • Twitter
      • Facebook
    • Risa Puno
    • The Privilege of Escape
      • Instagram 
      • Twitter
      • Vimeo

    Mentioned:
    Odyssey Works

    Show Notes:

    • Introductions [1:59]
    • Why Is immersive So impactful? [4:02]
    • Transformation and a self-selecting audience [6:13]
    • Removing adversarial context, choices, and identity [7:47]
    • What happens when immersive is everywhere? Self-examination, and diversity [11:52]
    • Daily immersive, scale, and intimacy [13:46]
    • Tension between documentation and over systematization [16:10]
    • Diversity, setting the tone, and developing trust with an audience [18:00]
    • An airplane, a brand, and the 3rd rail of social justice issues [20:35]
    • Audience psychology in immersive experiences [24:30]
    • Designing Internal Experience and what’s next [28:50]


    “Diversity of experiences and diversity of thought is so, so important. I think we’re at a place right now, where the more space we make right now, the more space there is going to be in the long run. We have the possibility of having a really exponential impact on that by taking great care” -Jessica Creane

    31 min
  • Immersive in 2019 & 2020 • The Value of Play pt. 2 • The 2019 Immersion Awards

    In this episode, we talk about the 2019 immersion awards and take a look at the big picture of immersive entertainment in 2019. We revisit the concept of play with a few listeners of the podcast joining us to share their thoughts on the importance of play. Next, we discuss the potential future of immersive entertainment in 2020 and beyond. Finally, we end the show with the nominations for the 2019 immersion awards.

    Selected Links:

    2019 Immersion Awards Nominations
    Reach out to Immersion Nation 

    Jenny Weinbloom’s Talk at ID summit
    Meow Wolf’s, Vince Kadlubek, on expansion plans
    Discussion about Star Wars: Galaxy’s Edge
    Secret Cinema
    Creating Evermore Park
    The Void Experience
    Amazon San Diego Comic-Con 2019 immersive activations

    Show Notes:

    Episode outline: 2019, The value of play, and 2020 [1:17]
    On the 2019 Immersion Awards [3:00]
    The immersive zeitgeist in 2019 [6:47]
    Jenny Weinbloom, rehearsal for resistance, and Immersion as a catalyst for social change
    [6:50]
    In case you missed it: Immersive Headlines in 2019 [8:58]
    Growth in immersive as a backdrop [12:58]
    The Value of Play: Part 2 [14:58]
    Listener’s thoughts on the value of play [15:23]
    Play, risk, and experimentation [19:07]
    Immersive in 2020 [21:31]
    2019 Immersion Awards Nomination [24:37]


    28 min

About Immersion Nation Podcast

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Entertainment is changing. Discover how Immersive entertainment is changing our culture, the way we interact, and the way we play. Each Monday, the creators of immersive experiences tell us what it…