How do you build a Jurassic World from the ground up? In Designing a Jurassic World, we go inside the art department of Jurassic World Rebirth with Production Designer James Clyne (Jurassic World: Rebirth, The Creator, with art department work on Star Wars, Avatar and Star Trek) and Lead Graphic Designer Matthew Clark (Fast X, Venom: The Last Dance, Black Mirror, Doctor Who).
From the remote island of Ile Saint-Hubert to the intricate vehicles, props, and environmental storytelling that define summer 2025’s blockbuster, we explore the creative decisions that shaped the film’s visual identity. Featuring never-before-seen imagery, James and Matthew reflect on their careers, the influence of Jurassic Park on their creative paths, and how Rebirth’s newest iconic designs came to life.
Whether you’re fascinated by production design, franchise world building, or the legacy of Jurassic itself, this is a deep dive into the craft behind the spectacle.
Produced by Alex Evans & Jack De La Mare
Original music by Caleb Burnett
Special thanks to Bernard A. Kyer for additional sound services
What design from Jurassic World Rebirth stood out to you most?
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