Hello Citizens! This week on INNside the 'Verse, Disco Lando joined us to talk Star Citizen. Enjoy!
This week's cast is full of a ton of information, as well as a whole lot of Disco Lando making fun of Erris. Because really, doesn't everyone?
CmdrCruisinTom and Shiver also join the cast to fill the time with witty banter and English accents.
It's a good time, with lots of good insight into Star Citizen, so we hope you enjoy.
As always, the first segment of the cast is filled with talk about the news of the past week, and the second half of the cast takes questions from the audience.
If you'd like to watch live, INNside the 'Verse airs Saturdays at 2:30 Eastern time.
Notes provided by: Wang Phat
Disco worked at Disney. He didn’t see the movies and lived a Disney life. He knows the intricacies but hasn’t seen the films. He ran a one man show at Disney w/ Mushu.
Ship behind Disco in a glass ship is a Wing Commander ship.
There’s an INN logo on the unfinished set wall.
There’s a AtV segment with Pedro Camacho that’s being filmed on Saturday (day of podcast).
People are in working on Saturday for 2.2 and Disco came to open the door for them.
CCT thinks the Scout is the coolest thing. It has hover stairs. It’s longer than he expected - especially Dorsal fin.
CCT likes the Sabre, it’s more maneuverable than Vanguard but less than the Gladius.
Disco likes the new EVA system in Covalex. Sabre is cool and is coming along.
Big issues were Asset Corruption - big red blobs. SCM was overzealous. CryEngine Animation error is the current issue, happens with over 16 players, CryEngine process for it crashes.
Not sure if that ties in with the Frankfurt animation work.
Brian Chambers goes into more depth in the weekly AtV videos as he’s the studio head and knows what he can and can’t talk about. There are doing amazing work, but the other studios contribute just as much.
Open Development doesn’t mean they spoil the game. CCT reckons it’s like watching a pot boil.
INN writes everything Disco says down.
Frankfurt do engineering stuff that is easy to talk about. They also do Cinematics that isn’t spoke about, same as everywhere else, every studio does a bit of everything.
Disco’s job is to make sure people don’t speak about things they shouldn’t. Ensure nobody steals Chris’ Thunder.
CCT appreciates the Party System. Makes it easier to play with friends and get people into the game reliably for videos.
Hardest thing is running a live environment alongside development. Things come online at different times depending on when epiphanies happen. Parts get reprioritized as you have to strike while iron is hot. Hence why Crusader comes before Party System. Or why it’s taken so long for Holotable. Sometimes it takes a new person to provide new perspective.
Disco is unsure if the game would be announced if it were a regular game. Supposes what a normal game is nowadays, something like HL3 or Overwatch don’t get announced till they are about of Beta. This was a topic in Episode 52 of INNside the ‘Verse.
Disco says there is no virtue to announcing a game very early. He says the open development is hard but would never change it, he really likes it. They are learning the hard lessons - whoever does this next would have it easier but he’d prefer to be part of the trailblazers.
Open Development would only change the development process if the company decides that. Like with the Press, they typically ask about money first and they need to explain that first as that’s the most curious part. The crowdfunded money isn’t a topic in the office. Press are starting to come around to open development model - they are starting to see they fulfill promise.
It’s not a scam, it just takes time. At least a month.
It would take IRS involvement to refund CC.