INNside the 'Verse

INNside the 'Verse

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INNside the 'Verse episodes

  • FAN SPOTLIGHT: MUSIC VOLUME 4
    Citizens, check out the latest Fan Spotlight from CIG here.

     




    Traveling all those miles in your space ship can be tedious and boring, but luckily a few of our community members have put together some music to accompany you along the way. That’s right, this week we are highlighting fan music! So grab your headphones and let’s get started!















    VACUUM MUSICIANS – WARP







    First up is actually an organization that goes by Vacuum Musicians who have created a fantastic piece titledWarp. Brought to my attention by Alchemist-17, this organization is currently working on a fan album and this is one of their first tracks. If you’re a musician and would like to make SC music, I’d definitely check them out!
     
     
    Check out their org page.















    COMMANDERGUTS – THE CHASE







    Next up is CommanderGuts with his piece titled The Chase. I love its synthesized futuristic feel and can see two players going head to head with this playing in the background. Also, if you’re a fan of this piece, CommanderGuts is no stranger to the music thread and you can find multiple tracks from him on the forums.
     
    Check out his thread!















    APXV – SQUADRON 42







    Finally we come to APXV who quite possibly gave me the most difficult decision I had to make during a fan spotlight, having to choose between his pieces 890 Jump or Squadron 42. After much debating I picked Squadron 42 as I can see the game opening with this amazing theme, however, I highly suggest checking out his other tracks.
     
    Check out his thread!














    Thanks to everybody who spends their time creating this fantastic music. If you know of a song we missed, let us know below. And if you have an idea for a future fan spotlight, let us know in the Fan Spotlight suggestions thread! Thanks and we’ll see you next week!




     
     
     
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  • 10 for the Chairman – Episode 54
    Hello there Citizens!  This is the 54th episode of 10 for the Chairman, including a transcript:



     
    TRANSCRIPT
    Tidbit: Upcoming Star Citizen article in Wired magazine.
    Tidbit: Chris shows off a Wing Commander IV helmet that Mark Day sent to Ben Lesnick when he was younger and in hospital. They pulled the helmet out as a prop for the SC article in Wired and CR signed it for Ben. The helmet is 20 years old.


    General Jack O’niell:
    Any chance that certain rooms in our hangar can have a password to lock the door? This could keep prying eyes or other citizens off of the gear or equipment in storage rooms when inviting others to your hangar.
    CR:
    Yes, so we’re definitely going to have the ability to have security or pass codes or have them set to only open for you versus someone else. That’s not something that will be in action for the beginning of the social module, but longer term it’s definitely part of the plan. Planning to have security lockdowns, so if someone boards your ship, you can lock it down. When people try to board the ship there will be a minigame where they try to open the door by decrypting or decoding it. That is all functionality we’re planning on.
    We have this system which we call GHOST, which is a game object state machine that we’re working on which will drive a lot of logic of rooms and rooms are in both spaceships and environments like the hangars. That is logic rules for each one of the rooms that can do things like lock doors down. You can put everything in an emergency state and then the GHOST could set everything to have flashing/blinking red lights and klaxons going. We’re very much planning to have that functionality, although it won’t be day 1 [social module]. Although, you will see some this stuff in Squadron 42.
    Furious:
    When our friends come to visit our hangar, will they have to download the music we are playing on our jukebox, or will it be stored elsewhere so they can hear it instantly?
    CR:
    That is a very good question. Based on what I know of our jukebox functionality, it basically plays music off of your local hard drive, so unless your friends have the same music you have, they probably obviously aren’t going to hear the music you’re playing in your hangar. I actually don’t know the specific implementation for that, I just know that the idea with it was to search your hard drive and pull out your music and then play it. Potentially, you would have to make sure you all have the same music and then also, I’m not sure if that aspect is being serialized over the network. As in, it may just be a local thing that you play locally and when someone else has entered your hangar they may not know what music is playing in it. I am actually going to check on that one because that’s one of those details that probably no one thought of but you do need to sync that over the network if it’s going to work properly. My guess is that right now, it won’t. It probably won’t be in the first version of the social module if it isn’t working that way right now, but it would be pretty trivial to do in a further drop.
    Raytheon:
    Would background radiation, such as that from a star or quasar, interfere with readings? Would I be able to utilize “fighting with the sun at my back” to blind my opponent in the context of their radar rather than their eyes?
    CR:
    So, I would say that long term we’re definitely thinking about radiation or interference from big celestial objects as actually part of aspects of the gameplay that will be in Squadron 42 that you guys will play towards the end of this year. It will affect scanning and radars. If you were in that situation, you would basically (maybe not literally the sun at your back) i...
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  • Around the ‘Verse – Episode 30
    Hello Citizens!  We have Around the ‘Verse – Episode 30 for you, including notes by Erris and a gif of the art sneak peek!


    Art Sneak Peek:

    This is an initial pre-visualization of a ship going into quantum travel.  It was done by Chris Olivia who also did the pre-visualization for the jump point navigation (which you can see HERE and HERE).
    Notes:
    Intro:

    * 72 Million

    * incredible.  Ben always gives a speech about how awesome it is, he’s skipping it this time, but he’s still very excited.


    * New international store

    * Local currencies all throughout Europe now
    * Check out the interview from last week for why this is good news


    * Pax East and SXSW tickets are on sale

    * SXSW tickets are actually free
    * Join them Sunday, there’s an awards demonstration on the Saturday, and Friday they have a gaming geek panel
    * Also they’ll have a booth.  Stop by the booth for a little coupon, for possibly a free-fly weekend, maybe some in-game flair, something cool.


    * PAX East

    * Ben hopes to go, if schedule allows
    * Booth this year they’re sharing with Logitech, party on the Saturday with a presentation, and some prize giveaways.


    * PAX South Townhall videos are now available.  Watch through all the videos (or read the transcripts)
    * Kotaku featured a video of an Aurora pilot flying with a HOTAS setup and kicking ass, which the dev team is really happy about.  Goes to show that you don’t need to buy the most expensive ship, or use a mouse, to win.

    News from Around the Verse:
    Arena Commander:

    * New ship skins are almost completed

    * How almost?  So almost that we’ll see them tomorrow (Friday)
    * Two kickstarter skins (Pirate and UEE)
    * and a third in honour of Project Pitchfork
    * They’ll all be available on the pledge store.
    * At this point, the skins are only for Auroras, but if you have an existing one, it’ll be on your account, and they’ll be expanding to other ship typesas they go forward


    * Tutorial map is being prototyped

    * Big priority for future editions of AC
    * may be in 1.1 or it may slip a little, bu thtey want to bring new players in and teach them to play.


    * Power throttle in the Aurora HUD has been implemented

    * continuing to expand various ship subsystems.
    * Slowly bringing in systems like shields, armour, scanners, etc…



    SQ 42 News:

    * Skydock going through its second iteration of the concept phase

    * big set piece for the first chapter


    * Ship stretching warp-in effect has begun visual effects.

    * Saw at the Town Hall the pre-vis for the jump effect by Chris Olivia

    * he’s also working on the quantum travel effect, needed for both SQ42 and the PU





    PU News:

    * Foot and Headwear options are being explored

    * whole pages of boots and pants and hats being designed
    * no cargo pants though : )


    * Repair drone models have been completed

    * used for many ships that do repairs during flight will use these
    * so will ships that survey mine fields and such
    * also ties into research system that’s being developped


    * Marine model has received concept and revisions

    * first place we’ll see him is in the FPS module, due later this year.



    Ships

    * Avenger thruster malfunction is being adressed

    * they keep breaking AC, but they’ll keep fixing it, till it’s perfect


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About INNside the 'Verse

From the publisher's feed

INNside the ‘Verse is a weekly podcast about Star Citizen, the crowd-funded video game phenomenon. Join us each week as we talk about Star Citizen, Cloud Imperium Games, and the community around it.