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Senior editor James Batchelor is joined by special guest Inon Zur for an in-depth discussion about video game music.
Recorded during Nordic Game Conference, the composer behind various Fallout, Dragon Age, Prince of Persia and Syberia titles discusses why games should never attempt to emulate the Hollywood method of music production and avoid the process of temp-tracking.
He also talks about his score for last year's Fallout 4, creating the music and ambience of the apocalypse with broken pianos, bowed guitars and garden furniture. And learn of his own route into the industry, from aspiring jazz musician through writing music for Power Rangers and Digimon.
As always, you can find more industry news, analysis and insight at www.gamesindustry.biz.
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3939 ratings
Senior editor James Batchelor is joined by special guest Inon Zur for an in-depth discussion about video game music.
Recorded during Nordic Game Conference, the composer behind various Fallout, Dragon Age, Prince of Persia and Syberia titles discusses why games should never attempt to emulate the Hollywood method of music production and avoid the process of temp-tracking.
He also talks about his score for last year's Fallout 4, creating the music and ambience of the apocalypse with broken pianos, bowed guitars and garden furniture. And learn of his own route into the industry, from aspiring jazz musician through writing music for Power Rangers and Digimon.
As always, you can find more industry news, analysis and insight at www.gamesindustry.biz.
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