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Promise Mascot Agency and Paradise Killer game director Oli Clarke Smith goes on a game dev deep dive with Demonschool’s Brandon Sheffield, discussing everything from tooling, workflows, localization, voice acting, making a “PS2-style” game, and of course, movement mechanics. Hosted by Brandon Sheffield, with Oli Clarke Smith. Edited by Esper Quinn, original music by Kurt Feldman.
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Promise Mascot Agency and Paradise Killer game director Oli Clarke Smith goes on a game dev deep dive with Demonschool’s Brandon Sheffield, discussing everything from tooling, workflows, localization, voice acting, making a “PS2-style” game, and of course, movement mechanics. Hosted by Brandon Sheffield, with Oli Clarke Smith. Edited by Esper Quinn, original music by Kurt Feldman.
Watch episodes with full video on YouTube
Discuss this episode in the Insert Credit Forums
SHOW NOTES:
Insert Credit Gaiden is brought to you by patrons like you. Thank you.
Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!

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