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SportsPro’s Steve McCaskill sits down with Miles Jacobson, the studio director at Sports Interactive, the UK-based video game developer known for Football Manager to discuss the most significant evolution in the series history. Jacobson explains the studio’s move to the Unity engine, why the team delayed the game’s release, and how they overhauled the user interface and match engine for the 2026 edition.
The conversation explores the addition of women’s football, new licensing deals including the Premier League, data-driven game design, partnerships with platforms like Netflix and Apple Arcade, and the emergence of Football Manager as an esports title.
By SportsPro5
44 ratings
SportsPro’s Steve McCaskill sits down with Miles Jacobson, the studio director at Sports Interactive, the UK-based video game developer known for Football Manager to discuss the most significant evolution in the series history. Jacobson explains the studio’s move to the Unity engine, why the team delayed the game’s release, and how they overhauled the user interface and match engine for the 2026 edition.
The conversation explores the addition of women’s football, new licensing deals including the Premier League, data-driven game design, partnerships with platforms like Netflix and Apple Arcade, and the emergence of Football Manager as an esports title.

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