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Last episode left our adventurers deep in the treacherous hedge maze of Baron Von Uberdorf. As they traverse further in to the maze, they are pursued by the sounds of heavy, bestial breathing. And then there's also that wraith that keeps popping out of the bushes and taking swings at the party. Kind of like when you have an uninvited guest, and you think they're finally going to leave, but they just linger. And try to murder you. You get the idea.
Soon the party discovers an ominous globe of impenetrable darkness, just daring them to ignore it. Kind of like those people out on the street who want you to sign up for something, and you try to avoid eye contact, and they're ready for it. And then they pounce and take a chunk of your soul. It's like that.
When poor rolls leave the team a little unarmed, will Blag take the initiative to put something in his mouth when it is very clearly a bad idea? Kind of like when someone doesn't think things though. You know, like a moron. There's a zero in the logo for a reason folks!
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Join the party members and other listeners on Discord discord.gg/H3fhhA7, Reddit www.reddit.com/r/IntelligenceCheck/, and Facebook www.facebook.com/intelligencecheck . Email us at [email protected]
Want to help support us? First off, you're wonderful if so! Merchandise is available at tee.pub/lic/18PfY6FQeuc and you can contribute to equipment and hosting costs at https://ko-fi.com/intelligencecheck !
Theme song by Jet 'n' Joby
Logo designed by Ed Rempfer
Having more or less successfully defended the town of Wildsteel from a Zombie uprising, our adventurers decide to take the fight to the malevolent Baron Von Uberdorf. After they get a good night's sleep of course. Upon arriving at his manor they discover the way forward is blocked, safely secured by an unlocked gate, a doggy, and a hedge maze. Terrifying, we know.
Will our adventurers be able to overcome the canine guardian? As things heat up for Beaker, will the party learn a little something about the nature of companionship? Or will it just break down into a fight over who is responsible for the cool thing they did?
Join the adventurers as they navigate the twists and turns of the DM's devious labyrinth, and make a lot of paper sounds in the process. Let's hope they don't hit a dead end!
Are you enjoying the show? Please help us grow and tell someone about it!
Join the party members and other listeners on Discord discord.gg/H3fhhA7, Reddit www.reddit.com/r/IntelligenceCheck/, and Facebook www.facebook.com/intelligencecheck . Email us at [email protected]
Want to help support us? First off, you're wonderful if so! Merchandise is available at tee.pub/lic/18PfY6FQeuc and you can contribute to equipment and hosting costs at https://ko-fi.com/intelligencecheck !
Theme song by Jet 'n' Joby
Logo designed by Ed Rempfer
With screams echoing throughout the town, our adventurers rush to see what has so many dwarves running for their lives. It's zombies. Let's be clear, there's basically one thing that happens this episode. They fight the zombies. Sure, Tor does some cleric stuff. And of course some bad puns are tossed about. But really, it all leads back to fighting zombies. Which is totally awesome! About time we get some zombies in here!
We here in the episode description department would love to glamorize it and say there's compelling character development and thought-provoking dialogue. But at one point Blag punches through a zombie's head. Which, to be clear, is so badass!
It's a zombie fighting episode. And fighting zombies is rad as hell! So strap on your chainsaw prosthetic hand and get ready to shred some walkers!
Are you enjoying the show? Please help us grow and tell someone about it!
Join the party members and other listeners on Discord discord.gg/H3fhhA7, Reddit www.reddit.com/r/IntelligenceCheck/, and Facebook www.facebook.com/intelligencecheck . Email us at [email protected]
Want to help support us? First off, you're wonderful if so! Merchandise is available at tee.pub/lic/18PfY6FQeuc and you can contribute to equipment and hosting costs at https://ko-fi.com/intelligencecheck !
Theme song by Jet 'n' Joby
Logo designed by Ed Rempfer
Welcome to Wildsteel! Home of the IronOak clan! We've got fun for the whole family! Sure there is clearly something sinister going on here, and your daughter might get abducted by our mysterious new benefactor, but don't worry about that! We have a new hedge-maze. And an orphanage!
Visit our new Cooperage bar, where the drinks are weird and something is definitely off about about the patrons! But the barrels are extremely well crafted! Our apartment doors are easily destroyed! There's an all-day brunch spot! We have pun-offs, creative rhyming, and bards who randomly break in to song! So visit Wildsteel today!
Are you enjoying the show? Please help us grow and tell someone about it!
Join the party members and other listeners on Discord discord.gg/H3fhhA7, Reddit www.reddit.com/r/IntelligenceCheck/, and Facebook www.facebook.com/intelligencecheck . Email us at [email protected]
Want to help support us? First off, you're wonderful if so! Merchandise is available at tee.pub/lic/18PfY6FQeuc and you can contribute to equipment and hosting costs at https://ko-fi.com/intelligencecheck !
Theme song by Jet 'n' Joby
Logo designed by Ed Rempfer
With the party divided, Kort, Blag and Rath find themselves back at the Red Halls. Rath barely fights off a panic attack when they come across a large gathering of Onyx Shields. Our adventurers learn of a perverse mystery that they will probably fail to solve. And, even more terrifying than the ghoulish crime, there are politics afoot!
What will Blag do that could land him in an early grave? Will the party be reunited? Just how many houses does Tor own? Will there be a startling lack of concern for orphans? And why is everyone checking their pockets?
Are you enjoying the show? Please help us grow and tell someone about it!
Join the party members and other listeners on Discord discord.gg/H3fhhA7, Reddit www.reddit.com/r/IntelligenceCheck/, and Facebook www.facebook.com/intelligencecheck . Email us at [email protected]
Want to help support us? First off, you're wonderful if so! Merchandise is available at tee.pub/lic/18PfY6FQeuc and you can contribute to equipment and hosting costs at https://ko-fi.com/intelligencecheck !
Theme song by Jet 'n' Joby
Logo designed by Ed Rempfer
Do you enjoy jumping into a story in the middle with only a basic understanding of the plot and characters? Then do we have the mini-episode for you! Join our cast as they briefly summarize their journey to this point and then jump right in as their next adventure begins in episode 43!
Have any questions about what's going on? Just want to hang out and talk D&D? Join the party members and other listeners on Discord https://discord.gg/H3fhhA7!
Theme song by Jet 'n' Joby
Logo designed by Ed Rempfer
So Tor got squished. He was completely stomped on. Is that insensitive to say? It is what happened after all. His tiny dwarf body found itself between a floor and a large stomping foot. He was stepped upon with murderous intent. It sure seems like he got squished out of existence. These are just the facts people. Either way, the rest of the party doesn't seem too concerned about it. Moving on with their day, they decide to complete their exploration of the tower.
The party encounters a series of character interactions that Rath is more than happy to just relax and observe. Kyle puts a very strong emphasis on the word fate. And then they are just terrible at rescuing the prisoners.
So why did Tor's body do more of a poof than a splat? Did he leave a forwarding address for his mail? Should the rest of the party go for brunch? What's the reason the adventurers (minus Tor, he squished) are on this island? Are there even good brunch options there? Doesn't seem to be much of a restaurant scene. Where will the party venture next? If only there were another ominous message to guide them on their way!
Are you enjoying the show? Please help us grow and tell someone about it!
Join the party members and other listeners on Discord discord.gg/H3fhhA7, Reddit www.reddit.com/r/IntelligenceCheck/, and Facebook www.facebook.com/intelligencecheck . Email us at [email protected]
Want to help support us? First off, you're wonderful if so! Merchandise is available at tee.pub/lic/18PfY6FQeuc and you can contribute to equipment and hosting costs at https://ko-fi.com/intelligencecheck !
Theme song by Jet 'n' Joby
Logo designed by Ed Rempfer
With the spectral guardian of the first floor defeated, our adventurers continue their climb up the wizard Steve's tower. Okay, defeated is a stretch, but history is written by the victors right? Or in this case the ones who didn't run completely away. They just ran out of the tower to force the townsfolk to help them. And they only had one of their team unconscious from being munched on. That's basically the textbook definition of victory!
Reaching the second level, the party comes upon a seemingly innocent group of fairies who just want to play. It turns out that sometimes it is all fun and games overcoming a wizard's security system! Tor brings out a classic party game, while Kort totally overthinks things.
Will they make it to the top of the tower? And if so will they actually try to talk to Steve, or are we looking at a magical stand-off? Will Steve tire of their interference? Will anyone know who the healer is? It might be time for Steve to put his foot down on the whole situation!
Are you enjoying the show? Please help us grow and tell someone about it!
Join the party members and other listeners on Discord discord.gg/H3fhhA7, Reddit www.reddit.com/r/IntelligenceCheck/, and Facebook www.facebook.com/intelligencecheck . Email us at [email protected]
Want to help support us? First off, you're wonderful if so! Merchandise is available at tee.pub/lic/18PfY6FQeuc and you can contribute to equipment and hosting costs at https://ko-fi.com/intelligencecheck !
Theme song by Jet 'n' Joby
Logo designed by Ed Rempfer
Last episode our adventurers had a very self-inflicted run-in with the Yuan Ti. This led to a shocking revelation about a particular sea monster that leaves the party questioning the wizard Steve's motives. Realizing that maybe Blag's previously unjustified threats to the wizard were spot-on, the team decides to return to the tower and put Steve to some hard questions.
Of course things never go that smoothly for these adventurers, and they quickly find themselves debating the merits of using local villagers as cannon fodder. The same villagers they just finished defending. By now it should be clear that these guys are not good people. Once again, they attempt to bluff and confuse their way through a situation. With less than stellar results.
What ghastly discovery will they make when they enter Steve's tower? And just how long will it take them to fight the damn thing already? Will Kort become a monster's snack? That's oddly specific, so very likely yes.
Are you enjoying the show? Please help us grow and tell someone about it!
Join the party members and other listeners on Discord discord.gg/H3fhhA7, Reddit www.reddit.com/r/IntelligenceCheck/, and Facebook www.facebook.com/intelligencecheck . Email us at [email protected]
Want to help support us? First off, you're wonderful if so! Merchandise is available at tee.pub/lic/18PfY6FQeuc and you can contribute to equipment and hosting costs at https://ko-fi.com/intelligencecheck !
Theme song by Jet 'n' Joby
Logo designed by Ed Rempfer
It's time for Blag to enter the ominous Steve's Tower. Will Steve even be home? There aren't any windows or doors so you can't tell if there's a light on inside. Apparently he's really in to privacy. How does he get his monthly delivery of "Big Dumb Towers in the Middle of a Small Village Digest"?
With Blag in the most unwelcoming tower ever, the rest of the party is left to find a productive use of their time. Rath makes one of his dreams come true before they venture out to scout the nearby Yaun-Ti village. Those are the snake people they helped defeat in such horrible fashion in the last episode. Probably no hard feelings there.
Is there more going on here than the party suspects? Will Tor be extremely accommodating to a potential enemy? And what very situational new character voice will he debut? Will Kyle burn out on snake people voices? And what word will get banned from future episodes? Here's a hint, it rhymes with Rath groaning in disgust.
Are you enjoying the show? Please help us grow and tell someone about it!
Join the party members and other listeners on Discord discord.gg/H3fhhA7, Reddit www.reddit.com/r/IntelligenceCheck/, and Facebook www.facebook.com/intelligencecheck . Email us at [email protected]
Want to help support us? First off, you're wonderful if so! Merchandise is available at tee.pub/lic/18PfY6FQeuc and you can contribute to equipment and hosting costs at https://ko-fi.com/intelligencecheck !
Theme song by Jet 'n' Joby
Logo designed by Ed Rempfer
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