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Matt Woelk is a game developer, improviser, and musician. To Matt, being is learning, mathematics is exciting, and stories are the lens through which we see the world. His goal is to make a game that you've heard of, while supporting the people around him.
I'm Rebecca, and I've always been an artist. Currently I'm living a dual-life: 3D texture artist for Tangent Animation Studio by day and a Dental Hygienist by night. I have no actual formal training in art of any sort, though I do love sharing my ideas and emotions through artistic mediums, especially video games, and that seems to be enough. :) I love meeting new people and exploring wild places!
Ben Bergman is the interactive developer for the Canadian Museum for Human Rights. He likes to work with his hands and his brain, with bytes and electrons. The world of human computer interaction and physical computing is his playground, be it making intuitive interfaces to help people learn tough concepts or making completely impractical devices for his own amusement.
Amy Gerardy is an illustrator and game developer who works as a freelance artist. She works on a variety of things, from prints and marketing materials, to art assets for games. In her spare time she likes to play video games and enjoy stories. She is influenced by nature, cute things, and magic. She frequently forgets that her tea is still steeping.
Aaron Klaassen is a web developer who definitely doesn't make video games. These days he leads the API team at Unsplash, and when not doing that he's working on the Winnitron Network, an indie arcade machine platform and online library of games. In the sliver of time left, he smokes meat, concocts hot sauces, and hangs out in disreputable drinking establishments.
Albertine Watson is a communications specialist focused on public relations, marketing strategy, and community management in the games industry. She's worked on projects for Games Workshop, Focus Home Interactive, and a bunch of indie titles in the past four years. Albertine also gives presentations to junior-high girls on how to get into the game industry. She endeavours to make her own games someday too.
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